Secrecy Strider and Glorfindel vs. Nightmare APs

By Morithain, in Strategy and deck-building

So far I have used a Secrecy build with Strider and Glorfindel with the following:

Hero (2)
Glorfindel (FoS) x1
Aragorn (TWitW) x1
Ally (15)
Arwen Undomiel (TWitW) x1
Imladris Stargazer (FoS) x1
Daughter of the Nimrodel (Core) x2
Gildor Inglorion (THoEM) x1
Haldir of Lorien (AJtR) x1
Henamarth Riversong (Core) x1
Ithilien Archer (EaAD) x1
Ithilien Tracker (HON) x1
Master of the Forge (SaF) x2
Mirkwood Runner (RtM) x1
Warden of Healing (TLD) x1
Gandalf (Core) x2
Attachment (20)
Light of Valinor (FoS) x3
Unexpected Courage (Core) x3
Ranger Spikes (HON) x3
A Burning Brand (CatC) x2
Asfaloth (FoS) x2
Ranger Bow (AoO) x2
Resourceful (TWitW) x3
Song of Travel (THoEM) x1
Song of Wisdom (CatC) x1
Event (17)
A Test of Will (Core) x3
Dwarven Tomb (Core) x1
Elrond's Counsel (TWitW) x3
Out of Sight (TLD) x1
The Galadhrim's Greeting (Core) x1
Risk Some Light (SaF) x3
Daeron's Runes (FoS) x3
Needful to Know (TRG) x2

It's a pretty nifty blend of Spirit and Lore. Together with my son's Outlands deck (all leadership with Hirluin, Imrahil, and Boromir), we destroyed the first two Nightmare APs (we haven't tackled Escape from Dol Guldor yet, though).

My deck building is usually designed with flexibility and adaptibility in mind (with an obsession for believable theme) rather than going for super-synergy. With this deck, I use Elrond's Counsel, Gandalf, Galadhrim's Greeting and Needful to Know, and of course Strider's ability to keep my threat low. Traps and ranger bows keep the enemies in the staging area and hurting. My main strategy naturally is to break out Light of Valinor and Unexpected Courage ASAP. Since this deck is Lore heavy I concentrate on building Strider's resources first. With two UCs on Strider he can Quest, Ranger Bow, and Defend (preferably with Burning Brand). Since Light of Valinor is basically an extra UC on Glorfindel, I save the 3rd UC for Haldir or Gildor, giving them Burning Brand if it comes up to make an extra defender (with sentinel and +1 D if Arwen is around, meanwhile, she's questing). This deck is not super-strong in healing, though, so you have to be careful about that; if you are playing with a lot of Silvan characters, though, you can swap a Daughter of Nimrodel for Silvan Tracker. It does have the ability to cancel hero-wrecking treacheries with 3 Tests of Will, which I save for those really nasty treacheries.

With Stargazer and Forgemaster I get a fun back-and-forth, since Stargazer allows me me set up my next turn's draw, then Forgemaster allows me to reshuffle the deck if there isn't anything I really like. Risk some light really allows for nice planning, and Henamarth Riversong allows me to threat-manage even more with Needful to Know if it would give me a good threat reduction. I often go over 20 threat, then wait for the right combo of cards before disappearing into the shadows with Strider's ability to break out a bunch of secrecy cards all at once. It's fun.

Looks very fun. Do you ever feel like you have trouble getting the allies you need out since most of them are only 1 copy each, or does the card draw and action advantage of your two heroes normally make up for it?

Well so far it's not been too bad especially since I have 3 copies of Daeron's Runes--a very handy card indeed. This deck doesn't have the super card draw that most Lore decks do, so I have to be flexible with what comes. Stargazer helps out some if I can get her out, and UC/Light of Valinor makes the Heroes able to handle multiple tasks until I can get more allies out. I've noticed the card draw is slightly less troublesome in a secrecy deck because your threat is so low it gives you a turn or two extra before things start getting hairy. I have 2 Forgemasters because once I get them going I start pilfering attachments from my deck every turn, which is essentially a card draw bonus, which helps, too, especially since I have a lot of attachments in this deck.

Also, Glorfindel + Asfaloth is very powerful. I love that combination, and Glorfindel should have his horse, anyway.

Edited by Morithain

I've been thinking about running that pair in one hand with the Ninja Twins in the other. By the end of this cycle the card pool might be deep enough to support it too.

Last night I used this deck solo against the Hunt for Gollum and smoked it pretty good. It takes a bit to get going, but after a while I had Strider and the Ithilien archer shooting the hunters for 2 damage every turn and wearing them down quickly. The other enemies ended up in ranger spikes. With Asfaloth I could easily handle locations, and with light of Valinor I could quest with Glorfindel and Strider every turn. I had Henamarth (very strong in solo games) to warn me of what was coming, along with Risk some Light every now and then. I had to use Strider's ability to reset my threat early on, but that bought me enough time to play Elrond's council and Galadhrim's greeting (which I retrieved with Dwarven Tomb) to keep my threat low, and it never went above 25. By the end I had UCx3 on Strider so he could use ranger bow, quest, defend with burning brand and attack all in 1 turn, and Glorfindel could quest, use Asfaloth, and attack. I had all 3 resourceful's out by the 7th turn or so, and had more resources than I could really use, but only because Gandalf, Haldir, and Gildor took a while to show up. Using the forge master is essential here because this deck has so many attachments--I got a new attachment practically every turn with that guy. I look forward to trying the deck with other quests down the road, and I love the theme of Strider and a few rangers teaming up with the heavy artillery (Glorfindel and elven allies).

So that was one handed solo? Good job. I've got to try your deck.

So far I have used a Secrecy build with Strider and Glorfindel with the following:

Hero (2)
Glorfindel (FoS) x1
Aragorn (TWitW) x1
Ally (15)
Arwen Undomiel (TWitW) x1
Imladris Stargazer (FoS) x1
Daughter of the Nimrodel (Core) x2
Gildor Inglorion (THoEM) x1
Haldir of Lorien (AJtR) x1
Henamarth Riversong (Core) x1
Ithilien Archer (EaAD) x1
Ithilien Tracker (HON) x1
Master of the Forge (SaF) x2
Mirkwood Runner (RtM) x1
Warden of Healing (TLD) x1
Gandalf (Core) x2
Attachment (20)
Light of Valinor (FoS) x3
Unexpected Courage (Core) x3
Ranger Spikes (HON) x3
A Burning Brand (CatC) x2
Asfaloth (FoS) x2
Ranger Bow (AoO) x2
Resourceful (TWitW) x3
Song of Travel (THoEM) x1
Song of Wisdom (CatC) x1
Event (17)
A Test of Will (Core) x3
Dwarven Tomb (Core) x1
Elrond's Counsel (TWitW) x3
Out of Sight (TLD) x1
The Galadhrim's Greeting (Core) x1
Risk Some Light (SaF) x3
Daeron's Runes (FoS) x3
Needful to Know (TRG) x2

It's a pretty nifty blend of Spirit and Lore. Together with my son's Outlands deck (all leadership with Hirluin, Imrahil, and Boromir), we destroyed the first two Nightmare APs (we haven't tackled Escape from Dol Guldor yet, though).

My deck building is usually designed with flexibility and adaptibility in mind (with an obsession for believable theme) rather than going for super-synergy. With this deck, I use Elrond's Counsel, Gandalf, Galadhrim's Greeting and Needful to Know, and of course Strider's ability to keep my threat low. Traps and ranger bows keep the enemies in the staging area and hurting. My main strategy naturally is to break out Light of Valinor and Unexpected Courage ASAP. Since this deck is Lore heavy I concentrate on building Strider's resources first. With two UCs on Strider he can Quest, Ranger Bow, and Defend (preferably with Burning Brand). Since Light of Valinor is basically an extra UC on Glorfindel, I save the 3rd UC for Haldir or Gildor, giving them Burning Brand if it comes up to make an extra defender (with sentinel and +1 D if Arwen is around, meanwhile, she's questing). This deck is not super-strong in healing, though, so you have to be careful about that; if you are playing with a lot of Silvan characters, though, you can swap a Daughter of Nimrodel for Silvan Tracker. It does have the ability to cancel hero-wrecking treacheries with 3 Tests of Will, which I save for those really nasty treacheries.

With Stargazer and Forgemaster I get a fun back-and-forth, since Stargazer allows me me set up my next turn's draw, then Forgemaster allows me to reshuffle the deck if there isn't anything I really like. Risk some light really allows for nice planning, and Henamarth Riversong allows me to threat-manage even more with Needful to Know if it would give me a good threat reduction. I often go over 20 threat, then wait for the right combo of cards before disappearing into the shadows with Strider's ability to break out a bunch of secrecy cards all at once. It's fun.

Deck is looks good but in my opinion doesn matter what you pair with out lands deck. Outands is so powerful you can add anything to win , you need spirit cose test of will and here you go help outlands build up for couple of rounds and after no problem at all.

Dol-Guldor you will not win with outlands and secrecy deck.

I love the Strider/Glorfindel Secrecy deck. I previously built one to solo play the 6-part Hunt for Gollum arc. It was a lot of fun and I was able to beat every scenario, even the last one! You should give it a try. Secrecy is very thematic and Strider was the one who used the word in the Fellowship of the Rings. (He was describing how the Rangers of the North were guarding the Shire during the Council of Elrond chapter.) Leadership Aragorn and Glorfindel is also a great secrecy deck and very fun to play. I also beat the Gollum arc playing it, but part six was only on very lucky encounter draws on the fourth attempt.

Very nice. I did notice that sometimes the card draw is still a problem, so I swapped Needful to Know and 1 Gandalf for 2 Lorien's Wealth cards. It worked out pretty nice.

I've also swapped the other needful to know for Damrod to nice effect. As discussed elsewhere on the forum, Damrod is good when combined with trapped enemies in the staging area, and this deck is really good for that. Plus, he's a ranger so you can give him ranger bow if nothing else to nick enemies.

Nice writeup. Note however that UC can only be played on heroes.

Given that you note that card draw is an issue, why are you not playing Gleowine?

This is very similar to what I play, though I include Elrond (threat 13) and thereby lose the Secrecy element. It's a fun deck to play, but it mostly deals with questing and deck manipulation and I rarely feel like I really get to hammer away at enemies. Playing expensive allies like Gildor or Haldir with Vilya is a great feeling, though.