I have had 2 negative impressions when taking first glance at the talent section:
1. The root of the talent tree is composed of 1 talent... that's a bit boring. Seriously, character generation is the first impression of a new game... give the players a bit variety at the start of a tree. At least 2 root talents per tree, plus a special rule that you can buy the other root node(s) anytime. Yes, I know book space considerations but... it's doable.
2. The more physical talents (melee!) were a bit disappointing because they are too familiar for DH1 players. Yes, there's new mechanics at times but... I was hoping for more new and flashy maneuvers... :/ Nothing over-powered but... more new.
That's my general impression, it seems not bad but a bit... bland. Might be the lack of illustrations. More specific issues later.
Anyone else?
Alex