To Multi-Class or not to... my view

By tactician93612, in Star Wars: Edge of the Empire RPG

In researching on which Species, Class of Character or Characters

that I would enjoy playing this game as, I see the game has many

variations to select from.

I found that the game does not support a multi-class character.

True, should the Game Master (GM) allow a multi-class character,

the experience would, naturally of course, be divided by how many

classes the character would be.

A valued type of character would benefit the game (or, "adventure"),

on many levels. One being that the game has few players. Naturally,

this being the case, to succeed in a game, a single-class character

can only do so much. With certain circumstances, an NPC would need

to be used to do a task that the character or characters can not.

With a multi-class character, can fill obligations much easier.

This character or characters have to be used by discretion with the

GM's understanding and knowledge that talents will be used in fluidity

of the gameplay.

I am not saying that a multi-class character is needed.

As a house rule, it should not be overlooked.

This is, of course, my thoughts on having a multi-class character.

The game does support multi classing. You can spend xp to purchase access to any specilization from any class regardless of your starting choice. IE a Colonist Doctor can use xp to buy access to the Bounty Hunter Assassin spec at any point as long as they have the required xp.

Not only does it support multi-classing, it is essentially a classless system except in the most superficial ways.

While I wouldn't go as far as to say that sticking with one specialization is a bad idea, I find it odd that a person would stick to only one.

Edited by Dex Vulen

While I wouldn't go as far as to say that sticking with one specialization is a bad idea, I find it odd that a person would stick to only one.

That depends on how far down the road you're talking about. At 50 XP earned, none of my players have even considered the 20/30 XP needed for a second Specialization. The way things are looking, that's unlikely to change with the next 100 XP earned. However, by the time they've earned 500 XP it would be almost a certainty that most of them would have at least one added Specialization.

Multi-classing, in its most literal form, is not supported. However the ability buy into ANY spec, regardless of class, is basically multi-classing. From a technical sense, sure, you are multi-speccing. From an RP sense though, your character doesn't necessarily identify as a Hired Gun Mercenary Soldier who bought points into slicing. Maybe he's a guy who's been making ends meet by organizing ex-soldiers into incursion squads for extra cash. No one on the crew knows how to slice so he decided "if its gonna get done, do it yourself" so he learns how to slice and gets decent at it.

It depends entirely on how the player views his character.

I can't imagine limiting myself to one talent tree. We've only just had our third session and I'm starting to save for a new tree. I've got plans for a third farther down the line.

Multi-classing, in its most literal form, is not supported. However the ability buy into ANY spec, regardless of class, is basically multi-classing. From a technical sense, sure, you are multi-speccing. From an RP sense though, your character doesn't necessarily identify as a Hired Gun Mercenary Soldier who bought points into slicing. Maybe he's a guy who's been making ends meet by organizing ex-soldiers into incursion squads for extra cash. No one on the crew knows how to slice so he decided "if its gonna get done, do it yourself" so he learns how to slice and gets decent at it.

It depends entirely on how the player views his character.

If you want to be literal there are zero classes in this game just careers and specilzations :) I'm finding it hard to explain to a few PCs that the name of the careers is an abstract and just because you choose 'hired gun' doesn't mean you have to be a mercenary for hire.

Everyone else has done a very nice job of covering this topic.

If I ever get to play, hah, my scholar will probably branch out at some point.

I'm playing two different games, both of which my character's first Career is Smuggler:Scoundrel. Neither of them are actually really and truly Smugglers. Both of them are completely different characters. They are, however, both Scoundrels; just of varying types.

"You like me because I'm a scoundrel. There aren't enough scoundrels in your life."

Edited by JaWaMike

I don't think I'd ever make a character where I planned to only ever take 1 spec, and probably never 3. Four is right out.

I might hold-off until getting the first Dedication talent before dropping the 20-30xp, but by then all the low-hanging fruit on the talent tree is gone.

I can't imagine limiting myself to one talent tree. We've only just had our third session and I'm starting to save for a new tree. I've got plans for a third farther down the line.

Agreed. My son spent his first 20XP on a different career tree to get the career skills. At this point it pays for itself in the next 20XP.

I'm kinda surprised how the OP could have read the rules, and yet managed to completely miss that it's entirely possible to have multiple specs (classes).

The book is quite clear on it.

Maybe it's a troll-cor...or a rancoll...

Wait - I'm confused. Mind you, I've never actually played D&D, so I might be mixed up on the terms here, but isnt multi-classing the ability to buy skills outside of your original power set?

Wait - I'm confused. Mind you, I've never actually played D&D, so I might be mixed up on the terms here, but isnt multi-classing the ability to buy skills outside of your original power set?

Depends on which incarnation of D&D you're referring to. That example would be D&D 4e. In D&D 3/3.5/Pathfinder you multi-class by taking a level in the other class when you gain enough XP to gain a level. In D&D 2e you multi-classed by not being human and splitting XP earned amongst the various classes that you have and each levels based on its own XP chart.

I'm kinda surprised how the OP could have read the rules, and yet managed to completely miss that it's entirely possible to have multiple specs (classes).

The book is quite clear on it.

Given the nature of some of his other posts (including a few that were just random gibberish), I'd suggest taking what he says with a few grains of salt and not entirely serious.

As far as buying multiple specializations at character creation, you're generally better off focusing on increasing Characteristics and buying a couple Talents.

The only exception is if you want to be a Force-user right out the gate, in which case you have no choice but to buy that second specialization to become Force-Sensitive, which typically means at least one less Characteristic you can raise (figuring 20 XP for the spec and 10 XP for a basic Force Power).

Eventually a PC is going to want to branch out into other specializations, either to pick up nifty talents that really jive with their character concept, expand their list of career skills to cover ones that they plan on buying more than one or two ranks of, or simply to get another rank of Dedication. But that generally won't be until after at least a 100 XP awards from gameplay; there are exceptions of course (Force-users for instance) but most PCs are going to stick with one spec, at least until they get that Dedication talent if nothing else.

I feel like a black sheep. My wookiee bought his second spec right after the first adventure. It was needed for the concept I am building toward. One question, were does it state the cost of the Force Exile spec? I cant seem to find it.

I feel like a black sheep. My wookiee bought his second spec right after the first adventure. It was needed for the concept I am building toward. One question, were does it state the cost of the Force Exile spec? I cant seem to find it.

The Force Exile is a universal specialization. They cost the same as any career spec.

As with career specs (despite not being a career spec, as FangGrip pointed out) it costs (10 x total number of specializations that you would have upon taking the new spec); hence, as Donovan Morningfire said, 20 if it's your first spec after your starting career spec, 30 if it's the second spec, 40 if it's the third and so on.

Thank you FangGrip and Chortles for clearing that up for me

I want the AoR beta so i can grab the spec Infiltrator. :\ My Bothan Gadgeteer is feeling the call to return to his people's area of expertise. That and to disintegrate some imperials.