Now we know that in DH1/RT/DW it was disadvantegous to be the one charging (with melee specialists) because it meant that you could strike only once and the enemy strike back multiple times.
So I'm trying to figure out how this works in DH2 beta...
So let's say I am starting out of charge range, I have to spend 2 AP to get into charge range, another 1 AP for the charge to make contact and then have only 1 AP left to attack. Probably not enough to make an attack at all, right?
Then let's say I am already in charge range and move in (1 AP) and then make my attack. The enemy then spends 1 AP on Evade (if left) and on his turn he can strike back with full AP? If so, this is not good.
Here's the reason for the anomaly: as the 2 combatants make contact in pseudo-reality both have the same time left within those 5 seconds for attacking the other (ignoring weapon reach). The system doesnt seem to account for that. The charger needs to spend the time charging but the person charged can spend all the time on the charger, causing the mismodeling.
If there is an error in my reading of the rules, I'd be happy to be informed of it, thanks.
Alex