The problem with a brand new system? Not a lot of support material - now we all know it's coming, but for the moment I've been going through my old game books from WEG and WotC, looking for ideas and themes and whatnot for life on the outer rim. I though compile an essential non-FFG bibliography
* Galaxy Guide 6: Tramp Freighters - Hands down the best book WEG ever put out. You *NEED* this book. Period, full stop.
* Secrets of the Sisar Run - Loads of game ideas for a Tramp Freighter crews getting caught up in the machinations of Black Sun.
* Galaxy Guide 11: Criminal Organizations - Set in the Dark Empire era, so it'll need a touch of retooling, but still some solid information
* Scum and Villainy - Not quite as useful as the WEG supplements, since about half the book is full of game mechanics that don't translate at all to EotE, but it's got some good game ideas in it.
* The Unknown Regions - Again, about 50% useless and 50% relevant, but get it if you can find it cheap enough.
* Geonosis and the Outer Rim Worlds - The one that thing WEG is lacking is details on new movie material (for obvious reasons). Not a great book, but it's good some good stuff in it.
So - what books have you guys found useful?