Hey look at the new guy starting trouble! Yay!
Its not my intent. I just find them cumbersome. I plan an adventure that has nothing to do with the players' obligations and we still have to deal with them. Some of the obligations have nothing to do with the adventure. Especially the ones created by FFG. So what do I do? Sideline the whole adventure just to focus on one character?
Obviously it can be easier with home made adventures, but some obligations just don't seem to fit.
One of my buddies whome I get to play with once every month or two had an idea for our game with him. Have a group obligation, like paying off our ship. Is that reasonable?
In our regular game our wookiee killed off an agent of the Emporer. If I add that obligation of being hunted by the Empire to him he will have a ton of obligation. I stole a minor crime lord's ship right from under his nose. That's a pretty big obligation. Both actions are great for story but if the campaign has a different plot, these obligations can get in the way.
I get it, actions have consequences, but when I have to rill randomly for these things its just ijn the way rather than part of the story.
Am I making sense? Am I whining too much? Am I crying over spilled blue milk?