How about a Wave 4 completely uninformed speculation thread

By SheepDog, in X-Wing

I really just want wave 4 to be card expansions... Lets hold off one more wave before we throw out any more EU ships (which I am excited about, don't get me wrong). But it would be so awesome if we got some new pilots for all of the existing ships. I know some are coming with the transport but it would be great to have some more options on ships like the Tie Advanced and Interceptor, or the y-wing or a-wing.

I really just want wave 4 to be card expansions... Lets hold off one more wave before we throw out any more EU ships (which I am excited about, don't get me wrong). But it would be so awesome if we got some new pilots for all of the existing ships. I know some are coming with the transport but it would be great to have some more options on ships like the Tie Advanced and Interceptor, or the y-wing or a-wing.

why do we think they need to throw out card expansions as part of a wave?

they are producing large ships that they stated would not effect wave 4.

why not just release card packs every month or so?

that way things keep feeling fresh and new, and we are not waiting for the end of time to get some new miniatures.

besides, as hard as it is to find an F'n y-wing (still have yet to acquire 1) that lack of any ships in any wave release would be sad to me.

the more ships they offer, the better chance i have of picking up a ship that someone else does not want.

I want to mention something, and then ask a question.

First, I don't like the idea of the z95. Its more that I think rebels should remain the more elite force, and imperials should be more swarmy. If you look at the game mechanics, you have some fairly limited movement options, with only being able to use templates and all. And you have a exactly 4 stats for each ship. I think, after a certain point, if you give the imperials too many elite options, and the rebels too many swarm options, they essentially become the same force, just with different ship names and aesthetics. While I understand rebels can field 5 ships in a game with really basic fighters, and imperials can go as low as 2 if you really tool out firesprays, these lists generally arent as viable as 3-4 ship rebels and 6-7 ship imperials. I think the tie defender is also an issue for this reason. With that being said, if rebels did get a viable swarm build, and imps did get a solid elite fighter list, I wouldn't be particularly bothered by it.

Second, why aren't clone wars ships viable in the rebellion era? I keep hearing that things like the arc 170 would get smashed by tie fighters due to technology and such, why? I remember playing kotor, which takes place 4000 years before this game, and the ships looked and performed in a very similar fashion to current ships. Star wars has like a 20,000 year history, has technology really advanced that much? Plinkett mentioned that the episodes IV-VI are basically World War 2 in space. But the clone wars arent then world war 1. Trying to fight x-wings and ties with droid starfighters and arc 170s cant be like trying to fly a Sopwith Camel against a Messerschmitt BF 109, is it?

the thing about new ships to me is that they need a reason to introduce a new aspect to the game. they will not release a wave unless the ships bring new rules or equipment with them.

for instance, any of you old time PC gamers will remember that the tie defender was super fast and maneuverable. even better than the interceptor and a-wing. it had shields and had greater fire power than the x-wing.

so if they release the defender, i want to see a larger manuever dial, at least 3 shields and 3 or 4 attack. i can live with 3 hull points and a defense of 4. if the defender were to live up to its name in this game, it would be a super ship. points would be highest we have seen so far. that might take away from the game. so if we do see it, im afraid it will be dumbed down to mirror the x-wing with a bit more manueverability

now that said, simply creating a ship with a larger movement dial adds all kinds of options.

think of more actions that a ship can perform, for instance:

tie defender gains a bonus evade action if performing a none red move.

tie defender gains a bonus focus action if it performed a green move.

tie defender doing a k-turn can remove a target lock.

all these crazy things can change up the way a similar stat line can still change play.

The Rebels would need a really nasty counter to that. For once, two rebel ships may equal one Imperial.

That'd make the TIE Defender pretty interesting actually. E-wings, assemble!

I don't want to see the Z-95. It's garbage. Sure, precursor to the X-wing, but it would do nothing but bring the average down for what they Rebels currently have. I think including it would be pointless.

I don't want to see the Z-95. It's garbage. Sure, precursor to the X-wing, but it would do nothing but bring the average down for what they Rebels currently have. I think including it would be pointless.

I could not agree more. There are so many better, more needed and more well known ships that they could include. All it would do is let the rebels be swarmy to. Blurring the lines between the factions wouldnt be a good thing. Before everyone starts yelling, yes you could make it unique (to a point) but at its core it would just be a cheap rebel ship. Rebels don't need swarmy ships .

I don't want to see the Z-95. It's garbage. Sure, precursor to the X-wing, but it would do nothing but bring the average down for what they Rebels currently have. I think including it would be pointless.

I could not agree more. There are so many better, more needed and more well known ships that they could include. All it would do is let the rebels be swarmy to. Blurring the lines between the factions wouldnt be a good thing. Before everyone starts yelling, yes you could make it unique (to a point) but at its core it would just be a cheap rebel ship. Rebels don't need swarmy ships .

I don't want to see the Z-95. It's garbage. Sure, precursor to the X-wing, but it would do nothing but bring the average down for what they Rebels currently have. I think including it would be pointless.

I could not agree more. There are so many better, more needed and more well known ships that they could include. All it would do is let the rebels be swarmy to. Blurring the lines between the factions wouldnt be a good thing. Before everyone starts yelling, yes you could make it unique (to a point) but at its core it would just be a cheap rebel ship. Rebels don't need swarmy ships .

I don't see how people keep making this argument, you can already do a semi swarm with a-wings, and now you have a 16 ship in the generic hwk, neither are particularly great when spammed. Rebels are already getting low costed ships and we still aren't seeing a swing toward any high number list other than 4 x-wings.

What do we really expect the z95 to be? I would expect the following:

PS 1

Attack 2

Agility 2

Hull 2

Shields 2

Astromech, missile/torpedo, 14pts, dial similar to x-wing

Does this make a good swarm? I dont really think so. I cannot see the z95 having better than 2 attack or agility and I think that that will sink its roll as a swarm ship. Being more expensive and less defensive than an academy pilot isn't going to carry a "swarm" ship very far, especially when it lacks an EPT. The z-95 is going to end up being a worse a-wing with different options. And to round that all out there really is no rebel character that would give anything to a swarm. I don't think we are adding up to anything all that exciting.

I really just want wave 4 to be card expansions... Lets hold off one more wave before we throw out any more EU ships (which I am excited about, don't get me wrong). But it would be so awesome if we got some new pilots for all of the existing ships. I know some are coming with the transport but it would be great to have some more options on ships like the Tie Advanced and Interceptor, or the y-wing or a-wing.

why do we think they need to throw out card expansions as part of a wave?

they are producing large ships that they stated would not effect wave 4.

why not just release card packs every month or so?

that way things keep feeling fresh and new, and we are not waiting for the end of time to get some new miniatures.

besides, as hard as it is to find an F'n y-wing (still have yet to acquire 1) that lack of any ships in any wave release would be sad to me.

the more ships they offer, the better chance i have of picking up a ship that someone else does not want.

If they want to put them out between waves I would be extremely into that. Frankly I just want them, enough that I would be happy to wait longer for ships, but if we get them and ships on a continue schedule I would be extremely happy.

As much as I love getting 4 ships each wave, I think the question has to be asked; how long can Ffg sustain pumping out ships at this rate? (im a newer player, maybe someone who's been around longer can tell me how many waves/ships have been released per year)

For the most part we are nearing the end of ships from the movies already, and are delving into the EU for more ships (which I enjoy thoroughly). However, we are inevitably coming to a point (however near or far it may be) where we will run out of viable options for new ships. We already have 12 ships (including wave 3) and in this thread I haven't really seen more than another 12 viable options mentioned.

Please don't take me the wrong way, I love this game and hope a long and healthy life for it and the great community around it.

However, being a licensed IP always poses problems, as you can't continue to generate new and original ideas (in this case ships - not that I want to see random non-canon ships anyway), it calls into question the survivability of a game.

If you look at other miniature games for comparison, new units/models are produced at a much slower rate - such as GW updating a faction every few years, rather than puting out new models for every faction every few months. The main large-scale difference between this and other miniature games, is that we only have two factions.

This is where I think the future of the game hangs in the balance (at least for organized and competitive play). My personal hope and desire for wave 4 is the release of a new faction, with 4 ships for this new faction and nothing else. I am not saying this is a likely outcome, only what I'd like to see to strengthen this game. There have been a few ideas thrown around on the forums (not going to get into it here) that I think are very viable options for a 3rd (and hopefully in the future, 4th or 5th) faction. Please, even just a neutral faction that lets us use ships like the firespray and yt1300, even if you can't use certain pilots and have neutral pilot options for them.

I think I've gone long enough and just wanted to throw my thoughts and hopes for wave 4 into the mix, as I think it is worth talking about.

Cheers,

Pinder

As much as I love getting 4 ships each wave, I think the question has to be asked; how long can Ffg sustain pumping out ships at this rate? (im a newer player, maybe someone who's been around longer can tell me how many waves/ships have been released per year)

For the most part we are nearing the end of ships from the movies already, and are delving into the EU for more ships (which I enjoy thoroughly). However, we are inevitably coming to a point (however near or far it may be) where we will run out of viable options for new ships. We already have 12 ships (including wave 3) and in this thread I haven't really seen more than another 12 viable options mentioned.

FFG has stated at several events that they've got around 30 ships planned for the game (and this falls within their confines of Galactic Civil War). Since we've got 12 now, that would be another 4 waves of four ships and a wave of 2, if 30 is the actual number and it isn't really 28 or 32.

After that if they want to continue the line they can add in Clone Wars/Prequel ships (or launch a new line for those ships) or pay for a license for the new films coming out.

This doesn't even take into account the Huge Ships for Epic Scale or repaints of existing ship models with new pilots and new upgrades.

I think they've got plenty more to put out for the game before running out of models to sell.

Jim

FFG has stated at several events that they've got around 30 ships planned for the game (and this falls within their confines of Galactic Civil War). Since we've got 12 now, that would be another 4 waves of four ships and a wave of 2, if 30 is the actual number and it isn't really 28 or 32.

After that if they want to continue the line they can add in Clone Wars/Prequel ships (or launch a new line for those ships) or pay for a license for the new films coming out.

This doesn't even take into account the Huge Ships for Epic Scale or repaints of existing ship models with new pilots and new upgrades.

I think they've got plenty more to put out for the game before running out of models to sell.

Jim

This is reassuring to hear, though if they expand into prequel territory (or into the new movies) I sure hope it is not another line and is compatible and legal with the current game. Having games you've invested in become obsolete is never fun (or even just having them exclusive would be unfortunate).

Expanding into the future we also have the Star Wars Rebels cartoon that will debut in about and year and then movie number 7 which will debut about a year after that. I wouldn't be surprised if wave 5 or 6 featured all ships from the new show (probably ships we haven't seen before) and that wave 7 or 8 would be all ships from movie 7 as I would expect to see new stuff in there too.

Expanding into the future we also have the Star Wars Rebels cartoon that will debut in about and year and then movie number 7 which will debut about a year after that. I wouldn't be surprised if wave 5 or 6 featured all ships from the new show (probably ships we haven't seen before) and that wave 7 or 8 would be all ships from movie 7 as I would expect to see new stuff in there too.

I agree. New game content will be provided due to new Star Wars properties being created like Rebels and Ep. 7 in late 2014 and into 2015.

Until then I really don't expect FFG to release straight waves of EU. My theory, is that in order to conserve the iconic Star Wars ships in the next waves they are going to re-release previous ships with new paint schemes and new pilots in each wave along with an EU ship or two. We'll probably see official 181st striped Interceptors releasing alongside a Cloakshape and CorSec colored X-Wing alongside a YT-2400. I think it is doubtful we'll see a wave of four straight EU ships, it won't resonate and it could markedly affect the sales. But an EU ship or two per wave will expand the game without breaking the bank, i think.

I think we all need to remember that the name of the game is X-Wing , not Star Wars: Space Ships. If it's not contemporary with X-Wings, it shouldn't be in the game. Period.

I still argue for the Z-95. Give it these stats...

PS: 2, 5, 6, 7
Attack: 2
Maneuver: 2
Hull: 2
Shield: 3

Note that shield of 3. Its weaker than an A-wing in movement, but can take more hits. Also, if you give a missile or proton torpedo slot, and the ability to use one upgrade free of point cost, it's suddenly a viable starship. Sure you could field a few cheap ones, or you could use them to toss out ordnance.

Its more fragile than a B-wing or as capable of wielding its ordnance, less quick than an A-wing, not as hardy as a Y-wing, and not as overall good as an X-wing, but it IS capable of being a pain in the rear, or fielded en masse.

I think we all need to remember that the name of the game is X-Wing , not Star Wars: Space Ships. If it's not contemporary with X-Wings, it shouldn't be in the game. Period.

come now, from an obvious ork player, you are putting yourself in a box when you say that.

now i agree with you that the core of x-wing is dog fighting, and these first few waves have had that in mind.

i would rather pay for new ships from EU than repaints of models i already have.

for cryin out load i still have yet to land a y-wing form my rebels.......

no, continuing to produce new ships with new rules is the only way to keep energy in this game, FFG knows this, and they will keep coming up with new ways for us to kill each other.

if they keep the focus on x-wing style ships only, then i see this game growing stale and dying

I'm 25 years old, old enough to remember a time before the Prequel Trillogy of Fail, and frankly, I wouldn't want this game to include prequel trillogy stuff. I'm fine with Main Trilogy + EU materials concerning the period and related post-Yavin events.

Who says that Z-95s have astromechs? they never did!

I can't wait to see the first EU wave released myself. Still hoping for the flight simulator spacecraft!

· Gamma class ATR-6 assault transport (ATR)

· Sentinel-class landing craft

· Muurian transport (MUTR)

· Delta class DX-9 storm trooper transport

· IPV-1 System Patrol Craft

· Supa Fighter

The large ships seem to have set a precedent of non-wave releases. I like that, since the waves seem to be frustratingly infrequent, but I hope it doesn't result in adding too many expensive products too fast.

I'd love some card waves and stuff. They'd be a lot easier to produce, even if they might be harder to balance in any significant number. It's neat that the game is set up in such a way that they actually could easily introduce an Imperial pilot card for the YT-1300 or a Rebel pilot card for the Firespray-31 to make them "neutral," since all the stats and faction are tied to the interchangeable cards rather than the models themselves. I still really want to see a Rebel spy pilot for the Lambda Shuttle, since I prefer to play Rebels, but that's my favorite ship for some reason.

Card packs could also be an alternate way to get pilots like Porkins without having to buy expensive ships. And before anyone says it's going to stay this way because they're in it for the profit, I know. That doesn't mean they can't find a way to profit off of having alternatives. For instance, they're getting no money from me for Porkins, because I don't want the ship and I do not believe that a pilot card is worth that money. Optimally (for them and us), they'd find a way to sell the big ships and get money from people like me who would otherwise avoid it.

As for other eras, I'm relatively new but I've seen quotes from interviews about staying in the Galactic Civil War. I don't know if Rebels or the new movies would count in that though. However, the quotes did leave open the possibility for something like Star Wars: Clone Wars, which could have prequel ships. I could see them making "different games" that are completely compatible. They might make tournaments distinguish between the "games" to keep things flavorful, while allowing casual players to mix and match at will. Personally, the Galactic Civil War is pretty much the only era that has ships I like, but for the sake of everyone, I'd love to see the game expanded at some point. I don't want to tell anyone they can't have their favorite ships, considering I have all but one of mine already.

Edited by Jokubas

I like EU stuff...

I like Prequel stuff...

I like the idea of neutral stuff...

I like the idea of pilot packs (prefer them with repaints or even new sculpts of same ships- get creative: refurbished xwing).

I like it all. A fully neutral wave + a reprint and EU wave + a prequel and more neutral stuff + a final original ship or 2 and new stuff from new content is at least 12 new ships and 38 pilots. That's with only 2 new original era ships! 6-12 more original era ships is up to another 38 pilots (even "more" if some are neutral). That's years and years. And that's without epic/cinematic/large(er) ships! Years, if done well.

I would love to see the E-Wing for the Rebs, and a Chiss clawcraft for the Empire. Hmmm... Maybe Dengars ship "Punishing One" for the Empire or an evolving independants faction.

Things I would love to see in X-Wing Miniatures.


Rebel Alliance
Small ships

  • E-Wing

  • K-Wing

  • T-Wing

  • Z95 Headhunter

Medium ships

  • YT-2400 Freighter (w/upgrade to be ' Outrider ')

Large ships

  • DP20 Frigate a.k.a. ' Corellian Gunship'

Galactic Empire

Small ships

  • TIE Defender

  • TIE Scimitar

  • TIE Phantom

  • TIE Avenger

  • StarViper -class attack ship

  • GAT-12 Skipray

Medium Ships

  • IG-2000

  • YV-666 light freighter (w/upgrade to be Hounds' Tooth )

Large Ships

  • Tartan -class patrol cruiser

  • Marauder -class corvette

I would love to eventually see some great add-on sets for the extended universe, as well, or even a new starter set in this era. Either way, would pay good money for different era/extended universe ships.


Galactic Republic

Small ships

  • N-1 Starfighter

  • Delta-7 ' Aethersprite ' a.k.a. Jedi Starfighter (w/pilots: Obi-Wan, Anakin Skywalker, Jedi Master)

  • ARC 170

  • 'Nimbus ' V-Wing Starfighter

  • Eta-2 Actis Interceptor

  • V-19 Torrent starfighter

C.I.S.

Small ships

  • Scarab -class droid starfighter

  • Belbullab -24 strike bomber

  • Vulture -class droid starfighter

  • Droid tri-fighter

  • Belbullab -22 starfighter

These are just some great ships I think would work best in the X-Wing miniatures game. There are a lot of other ships, I know, but most would be so obscure or even redundant, I don't think they would garner much attention, if any at all. Also, I could easily see Clone Wars/Republic Era easily being booster sets on their own, seeing as there just aren't really any CIS ships that would fit nicely within the medium and large ship groups.

I would LOVE to see Outrider, Hound's Tooth and IG200 in the mix.. especially IG200 as a great Slave I counter. And please, don't even get me started on the TIE/D Defender. I would sling wads of cash at FFG for this ship.

Make it happen FFG!!!

Something else that would be nice in a card pack would be action tokens for some of the upgrade cards, like Elite Pilot Talents, droids and crew. Wouldn't have to be card-specific, just something like a focus token with the droid upgrade symbol on it to indicate the ship was using its droid action that turn.

Not 100% necessary, but it would be nice to have.

Something else that would be nice in a card pack would be action tokens for some of the upgrade cards, like Elite Pilot Talents, droids and crew. Wouldn't have to be card-specific, just something like a focus token with the droid upgrade symbol on it to indicate the ship was using its droid action that turn.

Not 100% necessary, but it would be nice to have.

There are only 3 that really need marking, Expose, Markmanship and R2-F2. But it would be nice to get tokens for them in the sets that give those upgrades (though I have acrylic ones)

Edited by Rodent Mastermind

I just want to toss it out there that the Belbullab-24 is basically as non-canon as it gets and it was just Pandemic being lazy.