Evade token and evade dice results order of use.

By Filthy Pierre, in X-Wing Rules Questions

Which one has to be used first or does it not matter which order?

Do you use a token to first negate a hit or the defence dice?

With Ten Numbs special ability it says "When attacking one of your crits can not be cancelled by defence dice."

Now the TIE fighter Ten Numb is attacking rolls 1 evade but has an evade token as well.

Ten Numb rolls 1 hit and 1 crit.

Do you have to use the evade token first which would get rid of the normal hit and then the defence dice can not negate the critical or use the defence dice first to get rid of the hit and the Evade token to get rid of the crit?

I would saw the defender chooses how to apply their dice and token.

Page 12 of the rules:

If a player wants to resolve multiple modifying abilities, he resolves them in the order of his choosing. If the attacker and defender both have abilities that can modify defense dice, the attacker resolves all of his abilities before the defender.

But I'm sure someone with better knowledge on the rules could help out here.

Which one has to be used first or does it not matter which order?

Do you use a token to first negate a hit or the defence dice?

With Ten Numbs special ability it says "When attacking one of your crits can not be cancelled by defence dice."

Now the TIE fighter Ten Numb is attacking rolls 1 evade but has an evade token as well.

Ten Numb rolls 1 hit and 1 crit.

Do you have to use the evade token first which would get rid of the normal hit and then the defence dice can not negate the critical or use the defence dice first to get rid of the hit and the Evade token to get rid of the crit?

Using the example on page 14 of the rule book, after the attacker rolls his dice and is done modifying them, the defender rolls his dice and modifies them with tokens. In the above case you should use any evades on the dice to cancel any hits first then use the evade token to cancel another hit. Remember however you still have to cancel all of the regular hits before you can cancel any critical hit.

Edited by zathras23

Looking at pages 14 and 15 the defender did use the dice before the token in the example but does that indicate it as a requirement? Curious?

Using the evade token adds one [evade] result to your result pool. There are no rules about what order you use your evade results other than that you cancel hit results before critical results, so I would rule that you can use them in any order.

What do you mean by "you" in this particular case? Attacker... or defender? In 'step 6 - Compare dice' no singular player is addressed, the dice results just get cancelled according to predefined selection rules.

That's a good point and once again highlights some of the issues with the rules and templating in this game. As we now have several cards that reference the defender canceling hit/crit results (as opposed to the more neutral results cancel each other as found in the rule book), I'm inclined to say that the defender gets to pick the order in which their results are used

I am inclined to agree, also based on how Numb's ability is written; Evade tokens are supposed to make you "safe". Gut feeling and speculation so far, though.

Central question: does the use of an evade token have anything to do with dice? The rules are not crystal clear on this. On page 8, where the Evade action is defined, it says merely "The player can choose to spend the evade token later during the Combat phase to cancel one damage rolled by the attacker," which says nothing about dice. However, on page 12, Modify Defense Dice, it says "If the defender has an evade token, he may return it to the action token supply to add one additional [evade] result to his defense roll" – which seems to equate spending an evade token as "buying" an actual physical die result.

If you go with the first interpretation, Ten Numb's ability can be evaded with tokens. If you go with the second, it can't.

However, on page 12, Modify Defense Dice, it says "If the defender has an evade token, he may return it to the action token supply to add one additional [evade] result to his defense roll" – which seems to equate spending an evade token as "buying" an actual physical die result.

Good point, but here's a thought.

It says "one additional [evade] result to his defense roll" and says to see the example which displays the result in the form of a token not a die.

So a result isn't the same as a die or am I splitting hairs?

Dice may display results, but nothing actually requires a die in order for you to have a result.

The best answer to this is the combat example on page 14. Step 8 shows the results with three dice and one token - the spent token is definitely not adding an extra die.

It seems like the simplest way to read this is the most likely to be correct. Both dice and tokens add evade results, and evade results are used to negate hits. However, Ten's ability cannot be negated using evade results generated by dice.

So yes, they all go into a single pool to be used to cancel hits. Most of the time it makes no difference what color of bathing suit the results are wearing in the pool, but every once in awhile it does. Any evades added to the pool by dice are not useful against Ten, evades added to the pool by tokens are useful.

Well, that's how I'd prefer to interpret it, anyway. Otherwise Ten is a VERY deadly pilot, even at 31 points.

As long as you make clear to your opponent that you are going to use your evade token to specifically counter Ten Numb's ability, I don't foresee any problems.

This is why I'm planning on running Ten with an Autoblaster. Your defense dice mean nothing at Range 1.

Not entirely true. The defender can cancel every crit above the 1st. But his ability is most certainly written with autoblaster in mind.

Central question: does the use of an evade token have anything to do with dice? The rules are not crystal clear on this. On page 8, where the Evade action is defined, it says merely "The player can choose to spend the evade token later during the Combat phase to cancel one damage rolled by the attacker," which says nothing about dice. However, on page 12, Modify Defense Dice, it says "If the defender has an evade token, he may return it to the action token supply to add one additional [evade] result to his defense roll" – which seems to equate spending an evade token as "buying" an actual physical die result.

If you go with the first interpretation, Ten Numb's ability can be evaded with tokens. If you go with the second, it can't.

This is indeed the central question.

Now most players here seem to agree that an evade token can negate the crit Ten Numb makes, but to me this is not at all clear because like you say there is the second way to interpret it. If it is counted as another evade result on a die, it doesn't do anything...

By the way, I don't think this would be overpowered the least n the world. At 31 points you should be able to whack 12 points Tie Fighters at will, evading or not. Evade has always been very powerful and I would love to see it get a little "nerf" of some sort. But that's only my approach to balancing.

Well there is nothing we can do about it but wait for an official ruling I think. Because it is not clear at all to me how it works for now.

I'm not sure how anyone is reading the evade token as adding a die with an evade result. It adds an [evade] result, as highlighted in the quote by TheKestrel. It does not add a die to your results because that's not what it says it does.

And, again, look at the example on Page 14. The Academy Pilot spends a token, and it shows the token next to the dice - not another die. If spending the token added a die, it would show the die.

"If the defender has an evade token, he may return it to the action token supply to add one additional [evade] result to his defense roll"

It is the words defense roll that crate confusion. It might just be bad wording, or intention, I don't know but this is an issue because Ten Numb says one of his crits can not be cancelled by defense dice.

Also I have seen stranger rulings been made... if we just look at that Dark Curse/Blaster Turret mess they created, and in that case there IS a ruling for it.

Hum maybe I'm not using the event token correctly. Let's say that an x wing hit me at range 1 with 4 damage. My tie has 3 die to evade and has set an evade action on the activation. Does this means that if my tie get 3 evade results on the die roll, that with the additional evade token he has no damage?

Right now we are using the evade token to modify one the rolled dice from an blank or eye, to evade, but if you have no more dice to modify you can't turn it to an evade.

Which version is correct?

Thanks

Hum maybe I'm not using the event token correctly. Let's say that an x wing hit me at range 1 with 4 damage. My tie has 3 die to evade and has set an evade action on the activation. Does this means that if my tie get 3 evade results on the die roll, that with the additional evade token he has no damage?

Right now we are using the evade token to modify one the rolled dice from an blank or eye, to evade, but if you have no more dice to modify you can't turn it to an evade.

Which version is correct?

Thanks

The first one. It adds an evade result to the dice pool. It does not modify the dice, unlike the focus token.

You were doing it wrong. An Evade token does not work like a Focus does, modifying dice results. If you decide to spend the token, you basically add it to your dice pool as a 'bonus' evade result, in addition to whatever you rolled. The results you quoted are obviously unlikely extremes, but in the example given, if the X-wing rolled 4 hits, and the TIE rolled 3 evades and had an evade token, if you cashed it in you would have 4 total evades and he would miss.

Good to know, thank you to you both. It will work better on the next game :-)

Consider this. Tokens are a action. A action that the pilot does. If his action is "evade" then he tenses his muscles and buttocks and waits for a incoming attack. The attacks comes, he does his normal 2 or 3 evade maneuvers. BUT wait! There is a missile heading right towards him that he neglected to pay attention to! Lucky for him he remembered his "evade" maneuver he thought of before the clash in space between a x-wing and the Tie fighter. And so, he evades that missile easy as pie...

Edited by Klasmars