The Great Debate #8: Skills vs. Skills

By Guest, in Arkham Horror Second Edition

What type of skills are the best?

(1)

160px-Speed.png vs. 160px-Run.png vs. 160px-Dodge.png

(2)

160px-Bravery.png vs. 160px-MentalFortitude.png vs. 160px-StrongWill.png

For (1), that depends: For Fight I will go with the first option. For speed, the second option. The rest=third option.

For (2), I will by far go with the second option for all. I can't even begin to descrbie how broken those skills are. They can allow you to max out your fight and not worry about sanity loss if you're fighting once per turn. They allow you to cast spells with maxed luck. Auto evade monsters and add a free success for combat. Horribly broken. My second option would be the re-roll and the last would be the third. Although the combat version of the third is pretty broken in the final battle if you get there with alot of clues.

Links for all the previous Great Debates can be found here.

Comparison 1
If it's bolstering Speed, then I only really care about that +1. However, for any other stat I'd rather have the Dunwich skill (+1 to die result). But I won't complain if I get any of the above. I'm not to impressed with the Kingsport reroll-1s skills though. Having the double dice is better.

So for 1: Dunwich (best), then Arkham, then Kingsport basic skill type (worst). The difference in power isn't too big between them.

Comparison 2
Any of the Kingsport insta-success skills (except Ancient Language, although I made great use of it tonight) takes priority to me. Being guaranteed a sneak or a horror check is great, and knowing that a 3-toughness monster can now count as 2-toughness is relieving. Not so good in final battle though.

The reroll skills are good and get their uses, but if you get dealt Expert Occultist and you don't have spells, that definitely sucks.

The Dunwich specialty skills are awful, and are only good in a really, really bad bind. I can understand why 2 clues instead of 1 for statistical reasons (and for the Dunwich Horror), but I'd rather not get these skills, thanks.

So for 2: Kingsport (best), then Arkham, then Dunwich (worst) specialty skill types. The difference of strength between them is significant, however.

Was about to type a long reply but it basically boils down to...

What Tibs said.

crimson said:

Was about to type a long reply but it basically boils down to...

What Tibs said.

cool.gif

Looks like a runaway on this one... I agree with the pack

BTW: Might have to disagree with Tibs here. Ancient Language is very good even for a non spellcaster, whom you can always give a spell (Mike McGlen with Enchant Weapon comes to mind), and really sick with Arcane Insight, or any -2 modifier spells. It may not be as good as the others, but it definitely holds up by itself. Honestly, just being able to guarantee the Shrivelling works or that Storm of Spirits fires makes it a very good skill.

crockejm said:

Looks like a runaway on this one... I agree with the pack

BTW: Might have to disagree with Tibs here. Ancient Language is very good even for a non spellcaster, whom you can always give a spell (Mike McGlen with Enchant Weapon comes to mind), and really sick with Arcane Insight, or any -2 modifier spells. It may not be as good as the others, but it definitely holds up by itself. Honestly, just being able to guarantee the Shrivelling works or that Storm of Spirits fires makes it a very good skill.

Mike McGlen+Enchant Weapon=Insane Micheal