Well, today we had our third Edge of the Empire session and we are having a great time so far... We are all enjoying the game immensely! I have a couple questions.
During the first scene in "Long Arm of the Hutt", the Wookie player got really mad when the group found the Wookie pelts. In Escape from Mos Shuuta, the group had taken Trex prisoner and Oskara had binded him.
Lowhhrick went on a rampage and started hitting Trex with his fists while Sasha and 41-Vex tried to pin the Wookie to the ground, so the obvious choice here was to do an Opposed Brawl between Lowhrrick (4 Brawn 1 Rank) and Sasha+41-Vex (both 2 Brawn).
From what I remembered from the Assist action when I read the Core Rulebook, assisting gives a bonus to the main actor... Still, just adding one Boost die to the roll when two characters are cooperating seemed very underwhelming in a physical encounter like this... It's true that for a more "cerebral" action, one Boost die seems good enough, but two characters joining forces to pin down another (in our view) should have better chances.
We have thought a cool house rule for this would be to add as many Boost dice as Green dice from the helping character and to upgrade the check as many times as Yellow dice used by the assisting character...
What do you think? Anybody there having run into a similar situation?
By the way, the encounter was very funny. They finally managed to restrain the Wookie but not before he had hit the Slaver 3 times, one of them a very solid hit! In the meantime, Oskara's character was trying to calm the Wookie down with no success... And all of this with the noise and nasty smell from the Wookie pelts!
Edited by cogollo