Capital Ships: Keeping the scale. Place your vote.

By RogueMorgan, in X-Wing

I think you can have different scales for different class/size of ships.

1/270 for fighters and mid size. Another scale for small capital ships. Yet another scale for large capital ships and the Death Star has its own scale.

Whatever works for the gameplay.

Scale is already off, look at the A-wing. Look at the fact that MUH FUGGIN SPACE LAZORS seem to have a range of about 500 feet. I would rather have playable capital ships than a massive chunk of resin that just sits there and costs me a few hundred bucks. Space game scale has pretty much always been super abstract anyways. So, as long as a capital ship is 'big enough' I dont care.

In fact thats partially wrong.

I have followed a heated discussion at boardgame geek over the A-Wing scale. In the movie it sometimes looked tiny in comparison, sometimes bigger according to comparisons and perspectives. But what probably counts is that the official team giving out licenses approved it as the correct scale...

Regarding the scale issue with Tantive and Rebel Transport, i am happy they make those ships at all. The Cr90 woulh have been at the real edge of technically possible, everything bigger just impossible.

To be clear i did not expect FFG to make the effort of creating these ships at all for X-Wing, so i am more than happy they will create them in a fashion that allows us to play them in a reasonable fashion!

I won't complain about that for sure.

I think you can have different scales for different class/size of ships.

1/270 for fighters and mid size. Another scale for small capital ships. Yet another scale for large capital ships and the Death Star has its own scale.

Whatever works for the gameplay.

I don't think any "scale" would work for the death star. I do see FFG releasing death star tiles that maybe have grooves in them in a checkerboard pattern or something. It would come with like 6 turrets that could be placed in any groove on the boards. Players would alternate placing turret towers like asteroids. The towers though would only be able to attack rebel ships that pass within range 1. And to compensate for the rebels, they would get 50 extra points for their build. Something like that is doable.

Scaling down a death star so it is only a little bigger than a transport would be pretty ridiculous. I don't mind FFG messing with the scale to make these capitol ships work. But at a certain point it really does mess with the thematic value of the game, so with a Death Star or even a SSD i think an actual ship is a bit hard to imagine

as long as they keep all the big ships to scale of each other is all i am asking.

coming from a long history of different miniature games i am use to imagining that the ship on the stem only represents what is in the area of the base or just the actual stem in some games(battle fleet gothic) so i can handle them being out of scale with the fighters. just please do not bring out ships out of scale of each other.

If they are going to continue producing extra large scale ships I to hope they stay to that new scale for all of them. Of all the scifi based games I like, Star wars is the hardest to do because of the huge difference in size of the ships. I've got both Imperial and Rebel fleets in what I thinks is 1/10,000 scale. At that scale the Excuter is still like 16" long, well the Tantive IV is 0.5” long. So I don't think there is any way FFG could or should produce any capital ships much bigger than the ones they proposed.

I literally could not care less about the scale. Seriously. What, if they had made the large ships smaller in the movies suddenly your tabletop game would be just fine? Ridiculous in a game that takes place in space and on a tiny little surface relative to the actual area these ships would need and takes place IN TWO DIMENSIONS at that. If it looks cool and basically works, who cares.

Reminds me of the wargamers who get upset if the ground scale isn't exactly right even when the actual scale and mechanisms perfectly replicate the results.

I think you can have different scales for different class/size of ships.

1/270 for fighters and mid size. Another scale for small capital ships. Yet another scale for large capital ships and the Death Star has its own scale.

Whatever works for the gameplay.

I don't think any "scale" would work for the death star. I do see FFG releasing death star tiles that maybe have grooves in them in a checkerboard pattern or something. It would come with like 6 turrets that could be placed in any groove on the boards. Players would alternate placing turret towers like asteroids. The towers though would only be able to attack rebel ships that pass within range 1. And to compensate for the rebels, they would get 50 extra points for their build. Something like that is doable.

I like this idea. Another option could be that the Imperial player can 'buy' turrets with points rather than just giving the Rebel player x points extra. Kind of the same result, but makes the Imperial player decide between more turrets vs more/better fighters.

It would be good, but to be honest not many people would be able to afford it.

I love that FF has made these models and they are both beautiful models, but I wish they would have stayed with the 1/270 scale. I will still get one or two of each but I don’t think 1/270 is too big for these ship especially the transport. If I would not have built CR-90 myself at 1/270 scale maybe I would not notice the difference so much. But now that I have I will always notice the small size of the FF model and it won’t look right for me.

I would rather have them and have them playable and work, than not have them at all. Probably gonna get at least 2 of each and whatever they release for Imperials

I literally could not care less about the scale. Seriously. What, if they had made the large ships smaller in the movies suddenly your tabletop game would be just fine? Ridiculous in a game that takes place in space and on a tiny little surface relative to the actual area these ships would need and takes place IN TWO DIMENSIONS at that. If it looks cool and basically works, who cares.

Reminds me of the wargamers who get upset if the ground scale isn't exactly right even when the actual scale and mechanisms perfectly replicate the results.

Hey, don't be dissing us rivet counters (Scale Enthusiast). Just kidding. :D

Edited by BigDogg

:)

Also known as button counters in historical gaming:)

I figure if it plays well and looks good, the rest isn't as important... And those ships look good:)

I literally could not care less about the scale. Seriously. What, if they had made the large ships smaller in the movies suddenly your tabletop game would be just fine? Ridiculous in a game that takes place in space and on a tiny little surface relative to the actual area these ships would need and takes place IN TWO DIMENSIONS at that. If it looks cool and basically works, who cares.

Reminds me of the wargamers who get upset if the ground scale isn't exactly right even when the actual scale and mechanisms perfectly replicate the results.

i love this quote!

you have no idea how many people i have had arguments with about how fast something is or how far a gun should shoot,

IT'S ALL FANTASY!!!!!! MAKE BELEIVE!!!!!!! NON OF THIS POOP (SELF SENSOR) IS REAL!!!!!! ITS A FREEGIN GAME!!!!!!!!!!

no that said, anyone know when walking dead is coming back on AMC?

okay...asoo..... ...i have yet to see someone take a grau-braun sock... add some giant worm appendix.... ...and make a scenario with the rasteriod worm and falcon!....

Don't forget the mynocks!

I'm kind of partial to this "Freegin" game, and I'd still like to see the ships all be built in the same scale. Seeing the contrast in size of the ships as they were portrayed in the movies that the game is based on adds to the playing experience for me. If the Millennium Falcon was roughly the same size as an A-Wing, I don't think I'd have as much fun playing it. If a Star Destroyer is made that is roughly twice the size of the Tantive IV, its going to look out of place sitting next to it. We all saw the scale comparison right at the beginning of A New Hope. In addition to spoiling that part of the movie experience for me, it's going to even look more out of place sitting next to an X-Wing. I'm really not interested in purchasing pieces that cause these problems. Actually, even though Star Destroyers are common in the Imperial war chest, in X-Wing if you did allow one, how many points would it have to be? A ship with banks of laser turrets and squadrons of Ties would require an opposing force of so many points that I think the game-play would become impractical, even if the ship was only two foot in size on the game board. I'd much rather limit the ships to those that can fit within the playing area and mechanics of the game in the same scale as everything else being represented. The really big ships should be left as scenarios, where they are the playing field (or at least a part of ship is, anyways), with local objectives that could be tied together by the story line to represent missions such as destroying such a beast. But for you out there that don't care about scale, I'm sure FFG can make an incredibly detailed death-star 2' in diameter. They've demonstrated they can make beautiful models. Go ahead, buy one of those and navigate it around the board and shoot the other squads assembled to combat it. Have fun, but count me out. Yes, a death star is an extreme example, but many capital ships are also going to fall into this category.

While I think a full Star destroyer would be pushing things too far I'd say these types of cap ships work. The reduced scale can be handwaved by pretending they are at a significantly higher or lower elevation relitive to the fighters. They can still be hit because the range isn't the farthest the guns go it's just the practical limit where you can still land a shot and since the ships aare bigger the range requirements change. It fixes the scale issue and still allows them into the game. As long as they don't add a third scale for the Executor and Home one we should be good.

I think you can have different scales for different class/size of ships.

1/270 for fighters and mid size. Another scale for small capital ships. Yet another scale for large capital ships and the Death Star has its own scale.

Whatever works for the gameplay.

I don't think any "scale" would work for the death star. I do see FFG releasing death star tiles that maybe have grooves in them in a checkerboard pattern or something. It would come with like 6 turrets that could be placed in any groove on the boards. Players would alternate placing turret towers like asteroids. The towers though would only be able to attack rebel ships that pass within range 1. And to compensate for the rebels, they would get 50 extra points for their build. Something like that is doable.

I like this idea. Another option could be that the Imperial player can 'buy' turrets with points rather than just giving the Rebel player x points extra. Kind of the same result, but makes the Imperial player decide between more turrets vs more/better fighters.

Make that 2 likes. A Turbolaser turret could be sold as a model or a tile set with a few of those plus a reactor vent XD. Great idea and could also double as a SSD surface perhaps.

Idk why it double posted plus the quoting didnt work out Xd.

Mysteries of modern Forums...

Edited by ForceM

I say keep the game fast and in scale.. keep the game a game and NOT another star wars collectible set...

Edited by Swedge

I'm pretty sure we will see ISD and other capital ships in the future. If some like it or not, there will be thousands out there that will make the release a huge sucess. They will come with upgrade cards everyone needs. For my part i can't wait to see huge battles.

Although the concept of including larger vessels in the game is enticing, the basic fact remains that it is intended for fighter-to-fighter dogfighting style combat. I would love to see larger vessels, but the scale issue means that either compromises have to made (good luck pleasing everyone), or they just don't appear at all.

If you want to play with larger ships, then create a set of rules for fleet combat instead of the dogfighting the game is designed for. If you work around a scale of 3-4" for a Star Destroyer model, you can possibly create something workable.

I am constantly amused by some of the Warhammer 40K players at our local club wanting to play bigger and BIGGER games, to the point they are spreading over two to three 8'x4' tables. The amount of models going onto the tables is incredible, and the dollars invested in such large forces is staggering. I can have an Epic game and outnumber their forces by 5:1 and still keep it on one table.

X-Wing is designed as a small scale skirmish, just as 40K originally was. If you want larger ship battles, inevitably the scale will have to change to accommodate them. I would love to see FFG create a fleet based game so we can play Star Destroyers vs Mon Cal cruisers. I think it would be awesome.

I'm kind of partial to this "Freegin" game, and I'd still like to see the ships all be built in the same scale. Seeing the contrast in size of the ships as they were portrayed in the movies that the game is based on adds to the playing experience for me. If the Millennium Falcon was roughly the same size as an A-Wing, I don't think I'd have as much fun playing it. If a Star Destroyer is made that is roughly twice the size of the Tantive IV, its going to look out of place sitting next to it. We all saw the scale comparison right at the beginning of A New Hope. In addition to spoiling that part of the movie experience for me, it's going to even look more out of place sitting next to an X-Wing. I'm really not interested in purchasing pieces that cause these problems. Actually, even though Star Destroyers are common in the Imperial war chest, in X-Wing if you did allow one, how many points would it have to be? A ship with banks of laser turrets and squadrons of Ties would require an opposing force of so many points that I think the game-play would become impractical, even if the ship was only two foot in size on the game board. I'd much rather limit the ships to those that can fit within the playing area and mechanics of the game in the same scale as everything else being represented. The really big ships should be left as scenarios, where they are the playing field (or at least a part of ship is, anyways), with local objectives that could be tied together by the story line to represent missions such as destroying such a beast. But for you out there that don't care about scale, I'm sure FFG can make an incredibly detailed death-star 2' in diameter. They've demonstrated they can make beautiful models. Go ahead, buy one of those and navigate it around the board and shoot the other squads assembled to combat it. Have fun, but count me out. Yes, a death star is an extreme example, but many capital ships are also going to fall into this category.

rookie,

if you saw my earlier post in this thread, i said that i would prefer that they keep all cap ships to same scale, so if the tantive is scaled down a bit, keep the same scale for any other ships they come out with.

i personally do not see them brining anything bigger than these ships here so we dont have to worry about an out of scale SD, they said in the assemble your fleet add that they had to scale down or leave it out all together, so if the original size of the ship was to big then we will not see anything larger.

(i say this hoping that i am wrong and the come out with a styrofoam SD 8' long) ;)

they could release the ISD in PARTS!! that you have to assemble into a SCALE ship.. lol

I would love to see a Star destroyer that was at scale but not whole. as in you can have the bridge in the game as an un moving part along with its turrets and weapons that are close to it. or you could have a portion of the side either stern or aft. same with all the other parts of the destroyer. that way you can play them they wont move. and the rest of the ship is considered out of the battle area. so you can have missions and senarios where you only target part of the ship. so no there would be no need to actually make the ship. And I love the idea of the death star tiles with the imps choosing over turrets or ships. good thinking there guys. I am not really too concerned with scale as long as it is not too far fetched. yes it seems a little far fetched but as stated earlier it will be a whole new game set up. I will enjoy the epic battles as I enjoy the x-wing dog fights. so I will play both fanatically!!! and my nephew wants to get into warhammer! Geesh!!!! gonna cost me a bundle!