Everyone has said it.
"But, it's opposite day!"
For about a week or so this phrase has been stuck in my head related to UFS. We players spend all of our time looking to build the best deck based on the symbols we see on a character. If we choose to dual or tri-symbol in a deck we must delicately balance the cards that we put into the deck. Once at the tournament and the round officially begins, we see our opponent's character and our mind starts to go to work. He's playing Donovan. . . Is it Feline Spike or Mega Spike? . . . Will it loop rejections or use Irina Spinta to lock me down? The highest level players know within the first couple cards being played 90% of what the deck will be. I think that is the great challenge of UFS to build a deck that will throw off an opponent and really make them think about what they are playing. As the scout, I'm also interested in keeping it fresh, hence opposite day. What if you had no idea what your opponent would throw at you? What if the only rule was that there were not rules? Ok, so not that far, but maybe some of you have figured out what I am hinting at.
Could there be a tournament where the only rule was that your deck had to be constructed of cards that your character did NOT share a symbol with. Not one. As soon as I got to this I jumped to the conclusion that many of you have just jumped to that that would allow a tremendous number of cards with which to build and create some crazy synergy. My supplemental rule was that the cards in your card pool could also not share a symbol. This would limit you to a maximum of 3 cards per turn if you had perfect luck. Perhaps that is too small or perhaps it would make things interesting. Another thought was that at most two cards could share a symbol allowing a larger build, but still maintain a restriction. What do you the players think? I want to run this tournament, but I want to hash out the rules first. Also, if someone decides to run a tournament like this or already has, could you please let me know? Thanks.