I like the fact the Fate Points are playing more important role in the game and some of the special abilities are triggered by them. In the same time I wonder why FFG decreased the number of Fate Points for the PC.
In DH Fate Points are determining by d10 role and:
1 2 3 4
Feral 1-4 5-10 - -
Hive 1-4 5-8 9-10 -
Imperial - 1-8 9-10 -
Void - 1-4 5-10 -
Forge 1-5 6-9 10 -
Mind Cleansed - 1-3 4-9 10
Noble 1-3 4-9 10 -
Schola Progenium 1-2 3-7 8-10 -
Now in DH2 we roll d5 minus modifier ranging from 1 to 3. There are different minimums. There is no d5 so we need to roll d10 and divide the result by 2 then subtract the modifier.
0 1 2 3 4
Feral (1d5-3) min 1 - 1-8 9-10 - -
Hive (1d5-2) min 1 - 1-6 7-8 9-10 -
Shrine (1d5-2) min 1 - 1-6 7-8 9-10 -
Void (1d5-2) min 2 - - 1-8 9-10 -
Forge (1d5-2) min 1 - 1-6 7-8 9-10 -
Noble (1d5-1) min 0 1-2 3-4 5-6 7-8 9-10
Why this has been change to d5? It’s beating down the PCs. They have all this cool ways of using FP but unless they are Noble or Void they have 1 FP to start with on an avarage roll. From the experience I have with 2nd so far PCs are saving this one point to remove a wound in a critical moment.