The following is paraphrased from memory:
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Only War Rulebook :
Full Automatic Burst:
Action: half
Effect: Do a full automatic attack with a weapon capable of such. BS gets a -10 modifier and you hit one target for every degree of success, to a maximum of rounds fired.
Semi-automatic Burst:
Action: half
Effect: Do a semi-automatic attack with a weapon capable of such. BS gets a +0 modifier and you hit one target for you initial success plus one extra target for each two additional degrees of success, to a maximum of rounds fired.
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Rogue Trader Rulebook:
Full Automatic Burst:
Action: Full
Effect: Do a full automatic attack with a weapon capable of such. BS gets a +20 modifier and you hit one target for every degree of success, to a maximum of rounds fired.
Semi-automatic Burst:
Action: Full
Effect: Do a semi-automatic attack with a weapon capable of such. BS gets a +10 modifier and you hit one target for you initial success plus one extra target for each two additional degrees of success, to a maximum of rounds fired.
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My friends and I have recently been looking into purchasing some of the products from the 40k line of roleplaying by FFG.
The assumption has been that the systems are interchangeable; At least to a degree where you can read just one core book and then with relative ease play the rest of the 40k line without problem and without having to look up specific stuff (like the one mentioned above) every time we play.
We have only been looking at it shortly but have not been able to find any of these errataed anywhere and it really does rub some of us the wrong way in such a way that we might give up on it altogether.
The reason: Why in the name of all that is holy (that would be the god-emperor) would FFG make several systems in the same universe with very similar mechanics in the lines of characteristics, skills, talents etc and then go on to differentiate on something like this?
It was almost by coincidence that we stumbled upon this and it makes us wonder: how many places in the rules have FFG made similar hiccups and is there a purpose behind it?
This is not to be overly difficult as a customer. We did expect there to be some differences between the different core books in regards to flavor-like rules. But something like a regular combat action is just such a huge thing to the core of most games of this nature. If we decided (for reasons of our own) to intermix rogue trader and only war, we´d have to, as things stand now, apply two different sets of rules to the players.
So before our group goes any further with this we´d like to hear what the community has to say on it.
Have we missed an errata?
Is there a logical reason for this?
Are there any more blatant errors (and yes I consider it an error) like this that are being talked about?
Have any of the rules been discarded by player groups?
End rant
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Edited by Nerdmeister