So I'm preparing to GM a game of DH 2. It's only my second time ever GMing in real life. I have a fair amount of experience GMing in PbP games. I started reading through the scenario in the back of the book but it strikes me as being a bit overwhelming for a beginner. The sandbox nature of it with, along with the fact that the bad guys can be any (one or two) of three factions strikes me as being a lot for me to deal with. Add to that that it seemed to imply that the GM should be coming up with clues and leads for the players on the fly.
I'm not saying it's a bad scenario, I'm only saying that I don't think I should start with it. What is everyone else’s opinion of it? Has anyone run it? How did it go?
I'm pretty sure I'm going to go with Edge of Darkness, available for free in the DH 1 support area.
http://www.fantasyflightgames.com/ffg_content/dark-heresy/pdf/edge-of-darkness.pdf
This is based upon reviews and a quick read through the synopsis. I'm not 100% set in the decision yet, but I'm leaning heavily towards it.
What scenarios has everyone else run? How well did it go?