"Deadly Accuracy" for NPCs better than for PCs

By imachubchub, in Star Wars: Edge of the Empire RPG

It's my understanding that when a PC gets Deadly Accuracy, it only applies to one hit in an attack, even if you're using Two Weapons or Auto-fire.
However, I noticed in the NPC stat blocks, specifically the Master Hunter [Nemesis] on p.400, that his Deadly Accuracy damage bonus applies to ALL of his attacks.
What gives? Is this a mistake or is this meant to beef up the NPCs?

NPC Stats are often simplified for the GM's personal use. Use it as you see fit.

What gives? Is this a mistake or is this meant to beef up the NPCs?

It's meant to simplify nameless NPCs so the GM has less to worry about.

Take a look at the Forsaken Jedi and Emperor's Hand stat blocks, particularly their entry for Force Powers. They can activate the basic power and a few upgrades for the cost of a single Force Point, where the PCs have to roll multiple Force Points in order to activate the base power + upgrades.

From Jay and Sam's answers on Episode 14 of the Order 66 podcast, this is 100% deliberate on their part, as they feel that the GM should be focused more on creating a fun & engaging session than micro-managing their NPCs.