Cumulated critical injuries and healing

By Gargi, in Star Wars: Edge of the Empire RPG

Another thing that is not really clear for me. If a player suffers his first crit, he is gonna roll with a d100 on the crit table. If a second crit was triggered by advantage points within the same attack he had to add +10 each time it was triggered to the roll.

e.g. he rolls a 45 and had +10 for a second crit within the same attack he got a 55 what results a Fearsome Wound with an average severity.

What happens exactly, when the second critical hit comes in? He had to roll a d100 again and add +10 to the 55 as I understand by page 218 in the corebook?

e.g. he rolls a 50, what would mean 50 + 10 + 55 = 115 (Temporarily Lame) with a hard severity?

Or did it mean, that the player ONLY has to add +10 to his first 55 points without rolling a d100 for a second time?

Second question is healing the crit injuries: Do I have to heal EVERY single crit he had suffered beginning with the hardest one backwards? In my example here first the Temporarily Lame and the next time the Fearsome Wound, or is everything done by healing the hardest one?

Thanks for your help!

Gargi

Edited by Gargi

1. You roll one time on the Critical hit table for each hit. If the attacker has enough Advantage to trigger two Criticals, you still only roll once, but with +10. No rolling a second time.

2. Every separate roll on the Critical hit table requires a separate Medicine roll. Whether or not there were any bonuses (+10, +20 and so on) makes no difference. I don't remember there being any specific order that you had to go by, but you can only roll once per week for every separate Critical.

1.) Within the same attack it is just one roll. What I mean is, if the player had to roll a d100 for a second new crit he may suffer again in another new attack (with an additionally 10 as mentioned in the corebook) or he only has to add a 10.

2.) Since the crit injury is cumulated I guess you have to start with the highest one to reduce the overall crit value the player got.

Get Hit for a crit, plus enough advantages for a second crit = one critical injury. Roll d100+10. Say he rolled 45, add 10 for 55

Next turn, he gets crit again, plus enough advantages for even another. It's d100 for the crit, plus 10 for the extra advantages, and plus 10 because he's still suffering from the original crit

To summarize, when receiving a crit, roll d100 plus 10 for every crit suffered during that same hit, plus 10 for each critical injury being currently suffered

This is the way I understand it first but I was not sure. That means if the player got bad luck he rolls a high d100 value for the first time. A second crit could kill him then ...

cu

Gargi

Nope, to have your PC die on the second crit, you'd need to score enough advantage to activate 4 additional crits and still roll 100.

The value of the first roll doesn't affect the second roll, just the fact you have still have the Critical Injury.

No matter how many crits you get hit for in one attack you only get one critical injury.

You work it out like so (assuming you start with zero critical injuries):

First attack: Crit + advantage based crit = 1 new Critical Injury

Results: roll 10-110 on the chart. The +10 coming from the advantage based crit.

Outcome: PC has 1 Critical Injury.

Second attack: Crit + 2 advantage based crit = 1 new Critical Injury.

Results: roll 30-130 on the chart. +10 for each advantage based crit (+20 in this example), +10 for each Critical Injury suffered (1 Critical Injury from the previous attack/round)

Outcome: PC has 2 Critical Injuries.

Hope this helps.

yeah, you only roll a d100 for each crit injury you take. You don't add in or factor in past d100 rolls into the new roll. Only +10's depending on how many crits are given for that hit, and +10's for how many critical injuries you're currently suffering from.

Edited by Rookhelm

Okay! Now I got it. Then it is clear that it don't matter what injury to heal first. It "only" reduces one +10 for every kind of injury anyways.

Thanks for your help! :)

Okay! Now I got it. Then it is clear that it don't matter what injury to heal first. It "only" reduces one +10 for every kind of injury anyways.

Thanks for your help! :)

Right. The only other thing you need to track is the severity of each injury. So, on your character sheet, you'll have

Currently suffering: 1 "Easy" injury, 2 "medium" injuries, etc.

Each time you heal one, that negates one +10 on future crit rolls.