Newbie. HB deck

By Cancuino, in Android: Netrunner Deck Building

Hi all, I've just bought Android: Netrunner, so far I only have the core set. I've made a HB deck and I would like you to comment/help me with this one.

Here it is:

Identity:
Haas-Bioroid: Engineering the Future (Core)
Total Cards: (49)
Agenda (9)
Accelerated Beta Test (Core #55) x3
Priority Requisition (Core #106) x3
Private Security Force (Core #107) x3
Asset (12)
Adonis Campaign (Core #56) x3
Aggressive Secretary (Core #57) x2
Melange Mining Corp (Core #108) x2
PAD Campaign (Core #109) x3
Snare! (Core #70) x2 ■■
ICE (18)
Heimdall 1.0 (Core #61) x2
Ichi 1.0 (Core #62) x3
Rototurret (Core #64) x2
Viktor 1.0 (Core #63) x2
Wall of Static (Core #113) x3
Archer (Core #101) x2 ■■
Tollbooth (Core #90) x2 ■■
Chum (Core #75) x2 ■
Operation (7)
Biotic Labor (Core #59) x3
Hedge Fund (Core #110) x3
Aggressive Negotiation (Core #97) x1 ■
Upgrade (3)
Corporate Troubleshooter (Core #65) x1
Experiential Data (Core #66) x2
Total Agenda Points: 21
Influence Values Totals -
Haas-Bioroid: 41
Jinteki: 6
NBN: 4
The Weyland Consortium: 5

Thank you.

I'm going to open this with a disclaimer that I'm not very experienced myself, and HB is not my corp of choice, but still, here goes :)

I'm a big fan of traps, but I'd possibly swap Snares for Junebugs - not advancing the Snare will make it look a bit suspect, and you don't have any tag-punishment beyond '2 creds, trash one resource' or Personal Security Force if you score it. Having said that, if you put one out undefended and the runner hits it, it might sucker them into letting you put an agenda out undefended and score it (your mileage may vary).

Archer is, to me, most useful as a surprise card. HB doesn't have any one-point agendas to sacrifice for it, which makes the surprise rez painful for you as well, and if you Priority Requisition it into action, you're only really creating a speed-bump for the runner instead (albeit one that does require a good few creds to punch through unless they're packing bypass cards like Femme Fatale).

If you want to go for sneaky agenda scoring (which Biotic Labour is good for if you have the creds, and I've yet to see a HB player who doesn't) I'd also consider SanSan City Grid - excellent for fast-advance nastiness, expensive for the runner to trash as well. In a well-defended server, this can be quite a headache for the runner.

Some more cheap End-the-Run ice for early game might be useful (perhaps Enigmas if you do choose to lose the Archers).

That's probably all I can recommend off-hand, other than that I'd say test repeatedly (at least 5-10 games with a mix of opponents if you have the playerbase), decide what's working and what you need more of, make changes, repeat until satisfied :)

Thanks a lot. Very useful tips.

I really like the combination of "SEA Source" and "Closed Accounts" from the NBN - especially if you're trying to sucker them into making runs on traps!... After they're ambushed with your trap... hit them with a SEA Source to tag them... then follow it with Closed accounts to empty their funds...

oh.. and watch their faces!! ha ha ha