APT Fett

By Squirrel4, in X-Wing

========

APT Fett
========
Boba Fett (49)
Deadeye (1), Recon Specialist (3), Slave-1 (0), Advanced Proton Torpedoes (6)
Its not as powerful as i thought it was, apon reading the card text closely deadeye can only be used to fire missiles, and not used as a target lock whenever
Edited by squirrel

Why is this not as cool as it appears? You generate 2 focus tokens with a single action, discard one of them in place of a target lock, and fire an Advanced Proton with a focus token available.

I don't see anything in the Deadeye text that prevents this, am I missing something? I says you may treat the "Attack [Target Lock]" header as "Attack [Focus]", it doesn't place any restrictions saying it can only be used with missiles.

I think what squirrel meant was that deadeye doesn't allow you to use focus token as a target lock in attacks with primary weapon. So it becomes pretty useles after firing torpedos.

Edited by Barbus

Barbus is correct. If you could use it as a target lock for primary it would def be the new hotness. Right now it's only good for dual ordnance and a bit of extra def

I think that this configuration may be more effective with additional missles. It may be too many points for one ship though so I'm going to use it in larger battles.

I think Fett with navigator may be interesting :)

Ok, I guess it never occurred to me to use a focus as a target lock for primaries in the first place. I still think this is a pretty fabulous use of a single point. It not only lets you fire an Advanced Proton in a single turn, it lets you pick the target at the moment you shoot it. And the 2 focus tokens from Recon certainly help with your 2 agility, saving a token for defense.

Also, you could make excellent use of the otherwise problematic Cluster Missiles, with a focus available for both attacks.

Edited by KineticOperator

I like the concept, but it's really expensive for a one trick pony. Granted a Firespray has a better chance of getting into range 1 alive, and probably even surviving, but I think APT might best be reserved for a cheaper (and more disposable) platform.

Edited by WonderWAAAGH

You could use it twice on a slave, once for protons once for missiles

You can still use the extra focus for evade dice, it's far from useless.

Ok, I guess it never occurred to me to use a focus as a target lock for primaries in the first place. I still think this is a pretty fabulous use of a single point. It not only lets you fire an Advanced Proton in a single turn, it lets you pick the target at the moment you shoot it. And the 2 focus tokens from Recon certainly help with your 2 agility, saving a token for defense.

Also, you could make excellent use of the otherwise problematic Cluster Missiles, with a focus available for both attacks.

You would need a focus token to fire the APT and one more to modify the eye results from the attack roll. Both would be needed for the APT with deadeye. Still easier than with a TL though.

This would be kind of nasty with Homing Missiles as well. It could be used handily on a Chewie or Lando build as well. Especially as you could have a gunner to. :-)

I might just try Fett or Kath with both advanced and homing with Deadeye and recon.

Edited by Englishpete

Yeah, I just did a build of this with Concussion Missiles and APT. Double-focus, fire the missiles at range 2 or 3, then close and launch APT.

Finding support ships that fit this build has been tough, though. I feel like I end up wasting too many points because there's always not quite enough for a whole other ship, but too much to want to upgrade the few that are there.

Currently for kicks have it built with two Scimitars, one with a Homing Missile and APT, and the other with just a Concussion missile. At the very least this squad packs a lot of HP and might make target selection difficult. I guess you go for the deadlier Scimitar, but you'll take a beating doing it. Fairly certain this is not a brilliant build, though I'm gonna try it out when I get my ships anyway.

Edited by TheKestrel

I would look to try and get a Vader in with the Bounty Hunter with Daredevil and Engine Upgrade or another Bounty Hunter.

Total Squad Points: 99

Pilot: Darth Vader
Tie Advanced x1 (29)
Upgrades:

  • Daredevil (3)
  • Homing Missles (5)
  • Engine Upgrade (4)

Pilot: Kath Scarlet
Firespray-31 (38)
Upgrades:

  • Deadeye (1)
  • Homing Missles (5)
  • Slave-1 (0)
  • Advanced Proton Torpedoes (6)
  • Recon Specialist (3)
  • Seismic Charge (2)
  • Ion Cannon (3)

Or

Pilot: Bounty Hunter 1
Firespray-31 (33)
Upgrades:

  • Gunner (5)
  • Ion Cannon (3)

Pilot: Kath Scarlet
Firespray-31 (38)
Upgrades:

  • Deadeye (1)
  • Homing Missles (5)
  • Slave-1 (0)
  • Advanced Proton Torpedoes (6)
  • Recon Specialist (3)
  • Seismic Charge (2)
  • Ion Cannon (3)

After thinking about it I think ptl is still the best ept. That way you can get almost 3 actions, and even have a focus for both cluster missiles.

^^ Englishpete, I think both of those (especially the Vader one) would suffer very, very heavily from Too Few Ships.

You'd think that wouldn't you, but both do very well. (Variants obviously due to no wave 3 stuff yet)

Vader is awfully hard to kill as set up and 2 bounty hunters with the set up are a tough nut to crack.

It does take some skilled flying but it is very effective.

It's somewhat sad, that In a way deadeye seems to increase in effectiveness with decrease in pilot skill, but low pilot skill tends nt to have the talent slot for deadeye. Recon agent is definitely nice synergistically with deadeye.

PtL with a Recon would be interesting, but maybe overkill. I'd sooner go with a gunner in that instance.