I am planning my first EotE campaign which I will run for very experienced role players, that will, like my self, be new to this system. I wonder how much leeway other game masters give their players if they ask if they can change some of the career/specialization skills their characters have?
Take for example someone interested in playing a Colonist Doctor. Neither the Colonist career nor Doctor specialization give access to Lore: Xenology, despite the skill description mentioning it is vital for doctors. If a player asked me to swap out the Doctor's Lore: Education (already part of the Colonist list) for a Lore: Xenology I would do it without a pause.
Another example would be a player creating a Bounty Hunter Assassin. Say the player prefers a sneaky assassin killing up close and personal. Having Ranged: Heavy for both Career and Specialization but no Ranged: Light would be detrimental to that plan, so I would allow him to take light instead of heavy for the specialization.
What is your take on this? How "customisable" would you make the skill lists for the careers or specializations in your games?