TIE Bomber

By Filthy Pierre, in X-Wing

I'm curious as to the reason the TIE Bomber does not have a 5 straight ahead maneuver but has a 5 K-turn maneuver.

Was it just lack of space on the maneuver dial? Did they possibly think about making a larger diameter dial to accomodate more maneuvers if they had to sacrifice maneuvers to fit a standard dial?

I'm sure lots of factors are involved when designing the maneuvers for the TIE Bomber.

Would like to read peoples opinions on this and FFG if they would like to discuss.

It's a slower ship, so it probably needs more "room" for the K-turn..

I was thinking that it might be a momentum factor. They would be heavier than the other ships so they do a koiogran in the distance of a 4 forward, but "slide" a little bit before equalizing there momentum and being able to go in the new forward heading.

Yep I think it's definitely a momentum thing, The ship is not as manuerverable, maybe it needs to build up speed before it can even attempt it... Gameplaywise it means you have to be much more careful about it going off the board as it does not have nearly as much leeway as other ships.

Thats good thinking on the momentum reason.

Makes sense to me now.

I like to have reasons behind some of the upgrade cards not just rules that you abide by without thinking about how they are applied in game.

Thanks guys.

Momentum alone is not enough to explain this kind of behaviour. If a ship has enough thrust to generate a 5 speed k-turn it will have MORE power available to go straight ahead. But then again I'm no Star Wars-physicist :)

I think the reasoning here is more in terms of "Is this ship fast enough to be able to occupy the same position two rounds from now?". If the answer to that question is no (as in this case), the k-turn maneuver (if there is one) must be faster than the other available ones.

http://en.m.wikipedia.org/wiki/File:Immelmann_turn.svg

This is what I believe a Koiogran turn actually is. It should be apparent from the figure that there is a forward element involved. The more cumbersome, ponderous, or otherwise unmaneuverable a ship is, the longer it's going to take to complete the maneuver - which means more distance is going to be traversed in the mean time.

So, I think the 5 represents the amount of time required to actually execute the full distance required for the move, which is still counterintuitive since a ship should only be able to move a certain distance at a uniform speed during any given round.

Edited by WonderWAAAGH

I'm sure there are game balance elements at work here, too. Look at the A-wing and TIE interceptor. They both have a 5-speed and a 3-speed Koiogran turn maneuver -- but where's the 4-speed version? Doesn't make sense that the ships literally can't perform it. It's more likely that the designers didn't want to crowd the dial, and didn't want to make the ships too much better.

Maybe it's just a print error ? :)

the k turn give better options for bomb placement i believe.