When modifying a weapon, some mods list modification options. How does that work?
So you install the mod and get the base effect. How do you get the option? Add the same mod again? Use another hard point? I don't quite understand
Thanks
When modifying a weapon, some mods list modification options. How does that work?
So you install the mod and get the base effect. How do you get the option? Add the same mod again? Use another hard point? I don't quite understand
Thanks
Attachments go on the item. Mods are on the attachment. You pay the cost (which keeps going up) and pass the check (which keeps getting harder) and the then you gain the benefit of the attachment AND the mod. You can add mods until you run out of mods, money or fail bad enough to break the attachment.
Okay, so you buy the attachment for the listed price, do a mechanics check, plus something like 500 credits or whatever it lists for supplies... Which also uses up the specified hard points.
So then how do the modification options come in?
It costs 100 for each mod the attachment will have after installing (100 for the first, 200 for the second, 300 for the third) costs no hard points takes a hard (3) mechanics check (+1 for each mod already installed). If you fail you can't attempt to install that particular mod again. If you roll despair AND fail you ruin the attachment (and all mods to it).
Mods are to attachments as attachments are to gear.
Okay, I think I'm starting to understand. Maybe now I'll reread the section to see if it's more clear
Also note, the "base modification" happens when the attachment is purchased, and is included with the price of the attachment. No roll is required for the attachment at base, only to tinker with it via the mods.
Also note, the "base modification" happens when the attachment is purchased, and is included with the price of the attachment. No roll is required for the attachment at base, only to tinker with it via the mods.
You're right, and my original understanding was wrong. I'm 99.9% sure it works like this:
Buy the attachment at the listed price (example: Serrated Edge is 50 creds). All you need is a few minutes of work, and attaching the attachment to the weapon is trivial. This uses the specificed amount of hardpoints.
Boom, you have the base effect. In order to get the modification options, you pay (i think) 100 creds and make a hard mechanics check. Each additional mod you make after that to the attachment (all available mods are listed on the attachment entry) is +100 credits and once upgraded difficulty, cumulative for every mod.
I was confused over the same issue. Thanks for the input all!
Also note, the "base modification" happens when the attachment is purchased, and is included with the price of the attachment. No roll is required for the attachment at base, only to tinker with it via the mods.
You're right, and my original understanding was wrong. I'm 99.9% sure it works like this:
Buy the attachment at the listed price (example: Serrated Edge is 50 creds). All you need is a few minutes of work, and attaching the attachment to the weapon is trivial. This uses the specificed amount of hardpoints.
Boom, you have the base effect. In order to get the modification options, you pay (i think) 100 creds and make a hard mechanics check. Each additional mod you make after that to the attachment (all available mods are listed on the attachment entry) is +100 credits and once upgraded difficulty, cumulative for every mod.
No worries. We had 5 people reread this section about 3 times before it made any sense.
The modification options do cost 100c base with "an aditional 100 credits beyond th ebase cost" I believe is what it says. You can take this to mean 100c, 200c, 300c etc. or as one of my players pointed out 100, 200, 200 etc.
The Mechanics roll starts out at Hard (3) and (i can't remember if it says increases or upgrades) by 1 per mod attempt on any individual attachment, but have no effect on a differing attachment.
My problem was that I didn't know there was a difference between attachments and modifications. I was using the terms interchangably.
Knowing the difference is what made it click.
Yeah, I did get stuck on that one also.