Hello everyone! I am running into a dilemma that I believe is something that isn't explicitly stated anywhere though I could be mistaken.
My main question is: "Are (player or non-player) droids and vehicles considered items/devices/equipment?"
I am curious because of the varying talents that deal with equipment, attachments and modifications. On page 88 it eludes to droids, even player droids gaining advantages from Technicians. "Droids aren't the only pieces of advanced technology that Technicians might wish to customize heavily." Here are a few of the talents that I am wondering about:
- Gearhead . Does this count for adding cybernetics to a Droid players? It also must work for vehicles since they can benefit from attachments the same way other equipment can.
- Bad Motivator . Can a player or nemesis use this talent on a Droid player/nemesis? Does this work for vehicles as well?
- Contraption . "...fashion a device to solve a current problem." Can the device be a droid or a vehicle? In the talent description on page 133 it just suggests the tools and components used to make the device are destroyed. Requiring a GM approval of the device, what's the limit?
- Tinkerer . Are droids considered to have hard points if they are NPCs, or are they simply limited to the cybernetic implant cap? Can they gain hard points, are they items? Are vehicles considered items, can they gain the benefit of this talent?
- Jury Rigged . Reading page 138 I can understand why it wouldn't apply to droids. However can this bonus apply to vehicles? If so what characteristics could you improve; handling, speed, defense, armor?
The side bar "Droids and Equipment" Suggest allowing droids to use equipment as part of themselves. Are these considered attachments? Does it take time, and mechanics skill checks to add or remove components? Or does it fall under the unwritten rules for adding cybernetics to a player (presumably: the need of a medical facility)? How many hard points do droids have if the equipment is considered attachments, is it unlimited, or would encumbrance serve as an effective substitution for hard point limit?
Under the computer skill pg. 107 "Efforts to alter a droid's programming or gain access to its memories require the acting character to make a computers check." How does this interact with Droid players? Can one player alter the personality of a droid player, either for good or ill? Should the slicer be able to force the droid character to do something, or should this be used more like a social skill such as coercion/leadership/negotiation?
Also the Mechanics skill on page 111 suggests that it is only used for repairing devices, which it lumps devices as equipment, vehicles, and droids, can it also be used to create such things out of components and materials? The inventor talent on page 137 says you can construct new items, but I haven't found any place in the core rule book where it states what kind of check, or difficulty, or cost of construction, there is. Similarly can computers be used to create things as well? Computer software and the like? Droid programming, astrogation subroutines, etc?
I am looking for open discussion on this matter, so feel free to post your opinions, as well as any actual rules that I've just missed. Thanks!