I switched things up a bit today and played Rebel for the first time in a while. I took:
Next turn, I broke everyone out of formation and pursued individual targets. Due to a slight misalignment, I wasn't able to K-turn the two rookies together, so one did a 4-K and the other a 2-turn to loop back into the battle. This turned out to be a mistake, but not one I paid for. With Howlie out of formation, I was able to ignore her and focus instead on finishing the wounded Backstabber and Mauler. Took no damage on a series of lucky rolls. Luke rolled 4 hits on Darth with TL+focus, and Vader (who'd collided himself out of his actions) was able to dodge only 1.
In the final turn, Luke lost his bead on Vader but picked up Howlie and rolled well again, 3 hits with a TL. 2 got through. Tycho missed the kill shot. One rookie was able to finish Vader, and the other finally swung around back into the battle after two turns out of action and took a lucky shot at range 3 to blast Howlie to bits.
I ended up with all 4 ships intact, and no hull damage to any of them. After a poor start I was able to pull it together and break the TIE squadron down piece by piece.
NOTES:
My opponent has only played this game a few times, and clearly had problems with collisions. With Vader this is brutal. With Mauler it's also pretty nasty. I was able to avoid a lot of damage and land a lot of easier hits because of this.
My opponent also failed to remember to use his Expert Handling successfully, or maybe just didn't see the window to do it. But at one point Tycho, Luke, and one Rookie were all holding TLs on Howlrunner, and she just let those stand. I cashed them all in in the final 2 turns.
My final opinion: the Rebel squad is pretty strong. Maybe not an epic build, but fairly versatile and powerful, and very straightforward to fly. The Imperial squad was seriously disadvantaged from the start. With his flying skills as they were, my opponent shouldn't have been using Vader as a dogfighter; a stand-off Squad Leader would have been better. Backstabber also didn't belong in this squad; losing him and the two expert handling upgrades would have turned Backstabber into 2x Academy TIEs and been a better build – of course it also would have led to even more collisions.
Anyway, still a fun game that could have gone at least a little different if my guns hadn't become very hot in the endgame. My opponent learned a lot about managing maneuvers for pilots of all different skills.