Calculating NPC Threat Levels for Homebrewed NPCs

By PhilOfCalth, in Game Mechanics

So in the NPCs and Adversaries section the concept of threat levels, threat thresholds and encounter levels are introduced into the game. I like this as it allows the GM a mechanical way to see if combat encounters are balanced. Of course I know it comes down to other factors such as surprise and the availability of cover, but still this idea is very useful. However, unless I missed it, I don't see a way of counting up the threat level of an NPC that you just made up.

Say I want to run a game based on a cut down version of the DW free game Final Sanctum. I'll be needing to build myself a geenstealer NPC from scratch. It's fundamental enough to put together all the other stats, skills, talents, traits, etc. What we are missing is a way of adding them all up. Something like starting characteristics are WS 20 BS 20 etc increases cost y points. XP cost for traits are x, y and z.

So, has anyone else come up with an elegant solution for this?