jstudrawar said:
Duh, sorry for misunderstanding you.
No worries, I'm hard to read. I keep thinking outside the box. Actually, most of the time I can't even see the box
.
jstudrawar said:
Duh, sorry for misunderstanding you.
No worries, I'm hard to read. I keep thinking outside the box. Actually, most of the time I can't even see the box
.
Hey Peeps,
i have played with alot of the characters i always have tried to give every character a fair chance but i agree with alot of you saying,
That the Mistreal & The Priets but i disagree with alot of you saying The Troll, Ghoul and the elf are becasue the Troll if he us him in a destructive manner and just start targeting the players straight off it works really well against characters spec when thre players got to choose there first characters most people choose there fav characters if you would agree.?
The ghoul i have won with many a time with persistant live rewards in it's effect and physic combat battles and with a little luck of a couple of followers hehe
and finally the elf never won with but came close early character to get ahead hit the woods straight off and hope you get the idol place card of the witch and go nuts. ( Idol does the same effect as the temple really good for stat increasing early. )
I mite be just me but in my opinion, the game has alot of luck involded intill you win alot with a character of your choice and become a fav character and get a game plan sorted, but thats in my opinion but i guess alot of people think the way i do bout being luck with there dice roll.
Thank god For the fate tokens in this game.
Warlock is my least fav. character, hands down. If I'm playing a game with 5 or more players, then I'm ok with him, but that is so rare, he just seems too overpowered for my tastes.
Sage, if given to the wrong player. (Slows down the game too much, and having someone constantly tell you what's going to happen is REALLY annoying IMO)
Minstrel. I see the potential, but I still find him boring.
^btw... Seen it in the Dungeon. Minstrel had the spell "Weakness" (Str -3 to target creature/character), and found the Giant Beetle (Str 6 animal). Managed to charm it, and was a little frightening after...
Canadianized said:
^btw... Seen it in the Dungeon. Minstrel had the spell "Weakness" (Str -3 to target creature/character), and found the Giant Beetle (Str 6 animal). Managed to charm it, and was a little frightening after...
Minstrel's +6 (or Ghoul's +7 or +9) pale in comparison with Necromancer and Ogre Chieftain. Both regularly cash in 15+ points of Followers to annihilate the Lord of Darkness without breaking a sweat. Ogre Chieftain with Str still at Str value has reached the Crown in 25 minutes after cashing in 20+ points of Followers against the LoD. And while the OC needs to defeat the monsters to take them as Follower, all the Necromancer has to do is collect them. Preferrably he gets +2 Craft, which will allow him to take any Spirit of Craft 5 or less as Follower, after you have your 15+ points of Craft Followers, Dungeon -> CoC.
Canadianized said:
Minstrel. I see the potential, but I still find him boring.
^btw... Seen it in the Dungeon. Minstrel had the spell "Weakness" (Str -3 to target creature/character), and found the Giant Beetle (Str 6 animal). Managed to charm it, and was a little frightening after...
Interesting.
This increase the chances to charm the Mammoth and Giant Spider too.
Casting the spell before you charm it..mmm
still.... you need to have weakness in your hand when you draw those strong animals..
5 least Favorite for me
1. Sorceress - Has never won a game. Abilities look OK on paper but never amount to anything in game.
2. Ghoul - Mish mashed abilities. Has a combat based ability to raise killed enemies but he has strength 2. If he ever manages to kill anything (wild boar perhaps?) Then he attacks characters in psychic combat, where he can't used his raised followers.
3. Philosopher- Hasn't had a good run. Abilities don't stack up right.
4. Thief- Crime doesn't pay. Lacks anything useful outside of theiving.
5. Necromancer - Fails at life. Probably why he has turned to trying to succeed at death.
But I actually like the priest.
5 favorite
1. Amazon -movement control and a combat advantage. Nice.
2. Wizard - staple spellcaster.
3. Gladiator - Strength 28 anyone?
4. Prophetess - Because card manipulation is great.
5. Swashbuckler - Extra draws and extra turns equals more chances to win.
Shadow345 said:
Hehe, Sorceress started 0-11 here, then managed to win 2 games in a row.
Shadow345 said:
5 favorite
3. Gladiator - Strength 28 anyone?
Since you have the Gladiator, you have the Dungeon. I'm surprised you're not saying "Craft 28 for psychic combat anyone" with the Necromancer. He and the Ogre Chieftain can annihilate the Lord of Darkness by 8+ easier and faster than any other characters.
Yes I have heard many things about the potential of the necromancer on this forum but in the games I have played he has done very poorly.
Yeah, he is still a 2/4 char to start with, so taking him out of the game early isn't that hard. Amazon did this in the Necromancer's last appearance (she and the Assassin smacked him until he died, she's also done it to the Sage, another one of the really powerful characters). She really is the Queen B (B for Bully), with her movement and combat abilities, she can hunt down most Str 2 chars with ease and take them out should she so choose (again, Warlock is probably the exception, starting on the Middle Region). But if he can get a couple of points Str, he can focus on hoarding Spirits and then trouncing the LoD.
Ahh yes the Warlock. I was never really sure about starting in the middle region. Between deserts and rune spaces (he starts at strength 2) I felt he was at risk at taking too much damage early on. I hadn't really thought about the benefits of avoiding early character combat.
I would still say the Warlock is the most OP character so far. Yeah, he lost today, but I would dare say only because he got the hardest Quest draws( WQ ending). Yeah, he's lost before, once to the Basilisk, against which there is nothing you can do if it rolls doubles and once against the Gypsy, who I believe is the best nerfer of Warlock's spell-cycling. But combine spell-cycling (some games the Warlock will spell-cycle 40-45 Spells by himself) and the Middle Region start, only thing missing from his ascension to godhood is the ability to attack another char in psychic combat.
Stats-wise, he has dropped down to #2 on the best char chart (Ogre Chieftain now holds the #1 spot). Pretty much all characters from Frostmarch, except the utterly pathetic Leprechaun (0-7, 5 mid-game deaths, current holder of the worst character title) are among to top contenders. Gypsy and Gladiator from Dungeon are in the mix, Sage from Reaper and Troll from base game. The Frostmarch trio (Necromancer, OC, Warlock) take the top 3 places, then the Dungeon pair, followed by Sage, then Troll.
I feel this is an appropriate time to point to my signature. The priest is awful. Unlike others here, I don't mind the ghoul. In the beginning of the game, if possible, PvP your opposing characters when they get any item - even a sword. Keep them weak while you concentrate on building up craft. It's a chance-y strategy but sure is fun when it works.
MegaDestroyo said:
I feel this is an appropriate time to point to my signature. The priest is awful. Unlike others here, I don't mind the ghoul. In the beginning of the game, if possible, PvP your opposing characters when they get any item - even a sword. Keep them weak while you concentrate on building up craft. It's a chance-y strategy but sure is fun when it works.
I have won with the Priest.
It is possible.
If the priest reach the temple space, he will become a god
But you need the axe first, to make a raft, or find a other way to the middle region.
His spell cycling for destroying spirits is also good.
You can win with any character. Sometimes it is fun just to have a game with a "weak" character and try to stick it to the others. It's all down to the roll of the die and the flip of the card...
Of course I hope it is understood that my signature and many other comments I have made within these posts may carry with them an amount of sarcasm which may be undetectable through the simple text on your monitors. I realize that winning the game with any character, including the priest (said for redundancy), is possible. Maybe my game group - which consists primarily of similarly aged cousins whom I have played the game with for 15 years - are too competitive with each other (myself included in this). Yeah, we love the unfolding story that each game brings, but we also want to win, you know? So seeing the priest in your hand and the prophetess in someone else's is the realization that your chances of victory are lower than those of the holder-of-the-prophetess. To say this isn't a knock against Talisman.
To undo any heartache I may have caused to unbelievably defensive fans of the game, let it be known that I will mutter "Talisman is altogether good" in a rather zobified voice three times a day for the next week as a sort of penance.
-M. Destroyo
Well, no heartache was caused over here! For my part, my post was not a direct reply to yours, more just how I see the issue of character selection as I am not sure if I have weighed in on this particular discussion.
I've seen posts over the years where people don't include a character because they think it is over or under powered, which is a great shame as they are missing out on some nice matchups. As I say it is always cool when someone wins against the odds... especially if it is you!
talismanisland said:
I've seen posts over the years where people don't include a character because they think it is over or under powered...
Yuck. That sounds like an awful idea. May as well print out a bunch of the same character and play warrior vs. warrior vs. warrior and so forth. While I freely admit that I like the idea (more so the benefits) of playing certain characters over others, there's never been an instance where I - or any of my group - have said, "Oh, this character? I'll sit this game out." If anything, playing a "weaker" character makes one play more boldly. When you're weak, you don't have the luxury of scooting around the board drawing and beating up dragons and gaining +1 strength every turn without fear of loss of life. As soon as it's remotely possible to reach the Crown, you're gone with fingers crossed.
talismanisland said:
Well, no heartache was caused over here! For my part, my post was not a direct reply to yours, more just how I see the issue of character selection as I am not sure if I have weighed in on this particular discussion.
I've seen posts over the years where people don't include a character because they think it is over or under powered, which is a great shame as they are missing out on some nice matchups. As I say it is always cool when someone wins against the odds... especially if it is you!
Actually, for the base 4E game we remove both the Prophetess and the Orb of Knowledge from the game as stupidly overpowered. The changes to the text in 4E Revised might get them put back in, we haven't decided yet.
So in that sense, Prophetess is my least favorite.
I will say one thing as a general concept that I actually really dislike: so many magic objects duplicate character special abilities. It just seems to take away from the "specialness" of the character's powers, and also (frankly) feels lazy on the dev end.
Now that we own Dungeon and Frostmarch (and will, I'm sure, also buy Highlands and Reaper) and have lots of adventure cards, we might just remove all magic objects that duplicate powers.
And re: earlier comments about the Leprechaun being useless, I have to disagree. I was playing the Warlock (starting char) and my wife restarted mid-game as the Leprechaun and she actually managed to make a good run at the CoC in a 4-player game. I was able to kill her off (and eventually win), but she still was able to parlay the powers into useful stuff. She also got the "Lucky Charm" as either her first or second adventure card and we thought that was hilarious. It was late.
The ghoul is still my least favorite character, together with the Goblin shaman.
The Sage is in my third choice list, but i still want to try him out !
Since the FAQ came out, he can use his spell cards that he get at the start of his turn.
That makes him a lot better than before
hes not me least favorite, but ive had the least luck with him. the swashbuckler. i cant seem to keep him alive past gaining 1 0r 2 counters.
i would also say the necromancer too,,,its very important to get him high in craft as quickly as possible,,so you can start pounding other characters in psychic combat,,,but i would agree that he is probably the weakest character. My favorite character is the Leprechaun. His ability to teleport on a 6 is the best ability in the game ,,next to the Gypsy's ability to gain spells off the discard pile. but all the characters are good!! you have to play each character differently for sure. sometimes you just have to focus on staying alive for the first hour,,and then go after other characters!! i thought the Priest was the weakest,,until i beat down the Ogre Chieftain!!! I think you have to stick around the Temple with the Priest and Knight! And for the Knight,,I think he is top notch!!
FastEddy23
darthmax said:
i would also say the necromancer too,,,its very important to get him high in craft as quickly as possible,,so you can start pounding other characters in psychic combat,,,but i would agree that he is probably the weakest character.
All the Necro really needs is +2 Craft from somewhere (Maiden, Solomon's Crown, etc.), after that he can take any Spirit excluding Lesser Demons and Demons (and their ilk) as Followers. If you get about 15 points of Craft Followers -> Dungeon -> LoD -> CoC. If the draws go your way, you can do that in 30 minutes. It's very much the same as Ogre Chieftain and Monsters, though monsters seem to be a more frequent draw.
darthmax said:
i would also say the necromancer too,,,its very important to get him high in craft as quickly as possible,,so you can start pounding other characters in psychic combat,,,but i would agree that he is probably the weakest character. My favorite character is the Leprechaun. His ability to teleport on a 6 is the best ability in the game ,,next to the Gypsy's ability to gain spells off the discard pile. but all the characters are good!! you have to play each character differently for sure. sometimes you just have to focus on staying alive for the first hour,,and then go after other characters!! i thought the Priest was the weakest,,until i beat down the Ogre Chieftain!!! I think you have to stick around the Temple with the Priest and Knight! And for the Knight,,I think he is top notch!!
FastEddy23
I have won with the Priest several months ago..
As soon as the priest reach the temple, he can become very powerful.
In top of that, you can destroy low spirits to gain spells, and keep the high craft spirits as trophy's !
I'm starting to sincerely hate the Leprechaun, because this apparently very lucky fellow doesn't bring any luck to me. I played 3 games with this Character but now I'm done with him: two times I was killed by Reaper after rolling a double 1, the last time it took me about half of a game before I scored a 6 for my move. Fountain of Wisdom and Magic Stream popped out at the opposite side of the board and I couldn't get there before they were emptied.
It's a pity because I also think this Character is very nice, but he's luck-dependant. Assassin, Ogre Chieftain and Necromancer are not luck-dependant, this is why they are (over)powerful.
I also dislike the Philosopher but I saw some other player doing well with this Character so I'll give him another try when I draw him next.
I have not play with the leprechaun yet, but i want to try him out someday.
Gaining a lot of gold looks fun to me.
If Instructor or Academy, Sorcerer, or Goblin Sapper are on the board, then he can spend a lot of gold..
But we need more ways to spend our gold
I hope that FFG will release a lot of purchase cards with the City expansion.
More cards like Goblin sapper and sorcerer are good for adding to the deck.