What Matters at GenCon for Darkside
Interesting article. I have seen some similar decks posted before, but I agree that post EoD the DS has to rethink how it plays. Also agree that S&V generally have the answer to the blockade running - unit combat icons splashed with either tactics or blast damage.
I sure hope that someone and / or FFG does a wrap-up of the event so we can see what happened in the Nats meta.
there is plenty of decks that have answers for sleuths. i run a sith deck with scum splashed and rarely have issues with he sleuth deck. the key is understanding the deck and how it functions and what it needs to win fast, and then just playing accordingly. obviously your going to lose to it on occasion if they get the dream draws and you are getting bad draws, but that happens with every deck.
there is plenty of decks that have answers for sleuths. i run a sith deck with scum splashed and rarely have issues with he sleuth deck. the key is understanding the deck and how it functions and what it needs to win fast, and then just playing accordingly. obviously your going to lose to it on occasion if they get the dream draws and you are getting bad draws, but that happens with every deck.
I agree. Light side becomes a Paper, Rock, Scissor match: Asteroid Sanctuary and friends is a much different threat than Sleuth; you need a deck that can deal with both turn 1/2 kills from Sleuth and the bouncy midrange feel of Falcon decks. Most LS lists I have seen fail to get Falcon into play on turn 1 consistently. I posted my Falcon and Friends list that hits 5 pretty reliably. The new Vader's Fist pod is a welcome addition to the new face of DS control: Small units that can deal with a variety of units. I don't think DS will be able to go aggro.
Edited by SirKhanI disagree, i think agro will be the way to go soon enough, with 2 drop AT-AT's in your face shielding that adds blast its gonna be insane. I think the trick will be how do you blow stuff up and when, playing vrs scouts do you blow stuff up asap? unless its anoat sector no you simple get everything to 3-4 then swing big when the dial is right.
I disagree, i think agro will be the way to go soon enough, with 2 drop AT-AT's in your face shielding that adds blast its gonna be insane. I think the trick will be how do you blow stuff up and when, playing vrs scouts do you blow stuff up asap? unless its anoat sector no you simple get everything to 3-4 then swing big when the dial is right.
Navy aggro will have to be able to take 4-5 objectives before LS can get to three. I agree the AT-AT pod will make Navy faster. I don't know if it will be enough though. DS always has a crisis identity in this game, and that isn't bad. The classic: "Who's the beat down?" always helps me consider what kind of deck I am building. LS absolutely cannot sit back and wait out the clock; DS can and I think should play the long game. Essentially, can you as DS live 6 turns? Thats it. If you can force the game sooner, great. Even AT-ATs may need to sit at home with blaster pistols/shielding.
Edited by SirKhanHere is the Top 16 from GenCon, in case you missed it:
SWLCG Nationals Top 16:
Jon Herr
Dark Side (Navy): 19,19,20,20,23,23,26,30,30,36
Light Side (Rebel): 8,8,11,11,44,44,49,49,70,70
Adam Johnson
Dark Side (Sith): 23,23,26,26,31,32,32,35,56,56
Light Side (Rebel): 8,8,11,11,12,12,13,13,38,38
Matt Kohls
Dark Side (Navy): 19,19,20,20,23,23,26,30,30,36
Light Side (Rebel): 8,8,11,11,44,44,49,49,70,70
Grant Huddleston
Dark Side (Navy): 19,19,20,20,23,23,26,26,36,87
Light Side (Smugglers): 15,15,70,70,71,71,72,72,74,74
James Booker
Dark Side (Scum): 19,19,20,20,23,23,24,80,86,86
Light Side (Jedi): 1,1,5,5,15,15,69,69,72,72
Jon Wojcik
Dark Side (Sith): 19,19,20,22,22,23,23,40,40,42
Light Side (Rebel): 8,8,11,11,44,44,70,70,72,72
David Buschermohle
Dark Side (Scum): 19,19,20,20,23,23,80,86,86,87
Light Side (Smugglers): 15,15,69,69,70,71,72,72,74,74
Ron Longhi
Dark Side (Navy): 19,19,20,20,23,23,25,26,26,36
Light Side (Jedi): 1,1,5,15,15,53,69,69,72,72
Adam Huber
Dark Side (Sith): 19,19,20,20,81,81,82,82,85,85
Light Side (Smugglers): 15,15,70,70,71,71,72,72,74,74
Garritt Pruim
Dark Side (Navy): 19,19,20,20,23,23,24,29,46,89
Light Side (Jedi): 1,1,5,5,15,15,44,44,72,72
Justin McBride
Dark Side (Navy): 19,19,20,20,23,23,24,26,46,89
Light Side (Jedi): 1,1,5,5,15,15,44,44,72,72
Zach Bunn
Dark Side (Navy): 19,19,20,20,23,23,26,26,29,87
Light Side (Smugglers): 1,1,2,2,5,5,6,15,15,71,71
Ben Hosp
Dark Side (Navy): 27,27,28,29,31,46,46,50,58,82
Light Side (Rebel): 8,13,38,38,39,44,44,45,45,73
Tim Fournier
Dark Side (Scum): 47,47,57,57,80,80,81,81,85,85
Light Side (Smugglers): 2,2,5,5,15,15,37,37,69,69
Scott Egan
Dark Side (Navy): 26,26,28,32,32,36,42,56,56,58
Light Side (Smugglers): 15,15,54,54,69,69,71,71,72,72
Phillip Schrader
Dark Side (Navy): 26,26,31,31,42,51,51,56,56,58
Light Side (Smugglers): 15,15,44,70,70,71,71,73,74,74
I posted a few trends on the "LS Funding for GenCon" thread here: http://community.fantasyflightgames.com/index.php?/topic/88614-gencon-ls-funding/
Did Zach really play 11 LS objectives?
Did Zach really play 11 LS objectives?
tiny grimes said on their most recent podcast he had been running 11 objective sets in his Jedi/smugglers deck so he could squeeze in a single copy of renegade squadron mobilization to get echo caverns.
One card (Echo Caverns is great) in 55 seems really bad. Is there another reason for the build bobafett012?
One card (Echo Caverns is great) in 55 seems really bad. Is there another reason for the build bobafett012?
I was thinking the exact same thing.