So here's the situation. My acolytes are currently held prisoner along with another set of acolytes and their inquisitor on board an Adeptus Mechanicus vessel. This specific vessel belongs to a rogue order of the Mechanicus known as The Order of the Matrix Lost . They're not too original in that they exist to hunt down and aquire archeotech. They have no qualms whether the tech is xeno or not, nor do they care who gets in their way. Their symbol is a skull covered in circuitry, overlaying a swashtica. In my next session the acolytes will be making their escape, and obviously will be having several encounters with combat servitors, hereteks, and flagragants(sp?), but I also wanted to split up the action with some puzzles. The way I figure it lore-wise, is the order values intellect above all other attributes so their mobile headquareters is designed to rely on this. As such the vessel has been departmentalised so that sections can only be accessed if a puzzle is solved. The higher in the order you are, the more advance puzzles you're able to solve, and more secretive parts of the ship are at your disposal.
Now I've never been very good with integrating puzzels into my campaigns, but I'd really like to get some in there fore variety. So, I was wondering if anyone would have any suggestions of puzzles I could use, or give me some advice on how to come up with my own. One factor needs to be kept in mind though, time is of the essence, as our session is tomorrow night.