What we know so far:
New official races: Gran, Sullustan, Ithorian, Duros, and Mon Calamari
Droids, Humans, and Bothans are reprinted.
New Careers
Ace
:
-Pilot (Identical to Smuggler version)
-Gunner
-Driver (Probably identical to upcoming Explorer specialization in Explorer supplement)
Commander
- Commodore
-Squad Leader
-Tactician
Soldier :
- Commando
-Medic
-Sharpshooter
Diplomat
- Ambassador
-Agitator
-Quartermaster
Spy:
- Infiltrator
-Slicer (identical to Technician version),
-Scout (identical to Explorer version)
Engineer:
- Mechanic (identical to Technician version)
-Saboteur
-Scientist
-Military Training Universal Specialization
Beginning Ship Choices:
-base of operations (that comes with an additional 2,500 credits for each person if you select it!)
-squad of Y Wings = 1/2 of your party
-Lamda-Class Shuttle
Vehicles:
Tons of new Empire/Rebellion ships and vehicles, including X-Wings, tons of TIES, and AT walkers!
FORCE POWERS
:
New Force Sensitive Emergent specialization.
Force Power: Move.
As EotE.
Force Power: Enhance
. Boost your Brawn! Later talents let you boost your other Characteristics, too! Awesome!
Force Power: Forsee
. Move around PC slots in the initiative order! Force the GM to tell you exactly what the target is going to do on their turn (And he does that, unless you make it impossible for him), and then you can react to that before hand! Get bonuses against that target! See visions of the future!
DUTY:
"
Positive obligation" you can buy with EXP or gain through good action towards an organization! Triggering it gives you a temporary boost to Wounds! Reach 100 to get a promotion and start back at 0, but with cool stuff!
Full preview review here:
http://gsa.thegamernation.org/2013/08/15/first-look-star-wars-age-of-rebellion/
Feel free to post more info that isn't placed here yet!
Edited by Endrik Tenebris