Specialization Cards

By Keeop, in Star Wars: Edge of the Empire RPG

Wow, I've seen nothing but love for the game on these boards and people are throwing around the hate word a whole heck of a lot. Blind devotion and fandom at work?

I have no problem with them creating and selling the decks. More power to everyone if you want them.

They just seem odd to me. They look nice, but seem like they'd be cumbersome, ineffective, and they are expensive.

Put out a map suppliment, or token suppliments (like the beginner box), and I'd be first in line, but these cards just seem really out of place. Heck, if these card decks were more reasonably priced, I'd probably buy them despite the fact that I'd likely never use them in play.

I will not be purchasing these. Nothing against them, it just strikes me as a little redundant.

They look kind of cool, but I don't think I'll be buying them. Truth be told the cards would just be more for me to keep track of, and I'd almost surely lose some. I'd rather just keep notes on my talents on a character sheet, or make my own sheet with all my talents on one page.

I will not be purchasing these. Nothing against them, it just strikes me as a little redundant.

Yeah, I have to agree... Neat idea having the cards handy to reference and remind players. The problem I have with this as kmanweiss said... I do not really need 3000 cards all over the place.

Edit: actually maybe I will show them to my players... if they like the idea they can get them.

Edited by BrashFink

I don't think these Talent cards are really that useful plus they have that D&D 4th Ed video-gamey powers kinda feel. I could see getting wound/injury cards . I did like those in WHFRP.

I kind of would like wound and strain tokens, like in 1/3/5/10 denominations or something like that. and Critical Injury cards would be cool.

I just like having to write things down as little as possible, so anything that lets me keep track of things that do change regularly without having to write them down is a plus to me.

I see these PODs as player driven. You really can't expect the GM to start buying decks of every specialty his players might have. If a player wants them, go buy the deck(s) he/she needs.

I like bits and pieces. It's POD and not a replacement for what is in your book. So it's completely optional. I applaud FFG for doing these and hope we will later see some location cards, adversary cards, ship cards, etc.

Adversary cards are definitely something I would be interested in.

Yeah, over on the WFRP boards there is a gang of hard stance anti-component players crying about cards to this day. I can only imagine this will fuel their hate...which will lead to anger, suffering...all that

Which we all know, leads to the "Dark Side"

ALSO:

I'd rather see them put their resources into more useful game aids like map packs, adventures, and *cough* the legal fees to get permission to sell PDFs...

Totally agree

On to my question, what exactly are these? Since I do not see what they are there is no way I am buying them. Maybe they could make a video of the product, that way people that have no idea what these are could see them in use and make an informed decision.

Thanks,

J

Edited by AgentJ

Adversary cards are definitely something I would be interested in.

I would buy cards that had ready-made stats for common enemies in a heartbeat.

Cool concept, but way over-priced in my opinion. When I saw $6.95, I thought "Hmmm. Maybe," because I thought it was by career. To each his own, but given that PCs are going to generally have a limited number of talents, it would seem to me that the easier approach would be printing out a copy of the talent tree. No re-shuffling involved, and quite a bit cheaper.

Although the art is okay, ironically, I think the coolest art is from the covers. That Rodian dude is awesome! I want to stat him as a quasi-bad guy.

On to my question, what exactly are these? Since I do not see what they are there is no way I am buying them. Maybe they could make a video of the product, that way people that have no idea what these are could see them in use and make an informed decision.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4300

The article explains it quite clearly. They are cards that take the place of the full page talent trees. You can use them instead of the core book or a copied page. Each deck refers back to a talent tree within a specific specialization. Each talent in the tree gets a deck of 20 cards. Each card explains what the talent confers and what talents are mandatory to take that talent. There is a 21st card that is a reference for how to read the talent cards.

A video doesn't seem necessary, the article covers all the bases.

Blind devotion and fandom at work?

Not at all. A small cheer of support in a sea of people coming to a component-based company for componentless play, perhaps...but nothing blind. I know it's probably bizarre to witness but I guarantee you it will be ok :) Cheers.

Adversary cards are definitely something I would be interested in.

I would buy cards that had ready-made stats for common enemies in a heartbeat.

+1 Absolutely. That would make my GMing prep time so much more effective if I don't have to type up a bunch of stat blocks.

Thank you, Kelann08, for the information. That helped me to make a decision on this product.

Thanks,

J

I'm really glad to see these available (and let's not kid ourselves, they're for players to buy - if they want them... that's why they're POD).

And on that note, it's so nice to see FFG doing POD stuff! That opens up a whole can o' worms of optional products...

My first character is a Mercenary Soldier , so I decided to buy that one just out of curiosity. It's actually over $10 with S/H. I doubt I'll buy many, but if I like this first one I might buy another. Really surprised they didn't start with Bounty Hunter... That would have probably sold better and got people more excited overall.

I'm really glad to see these available (and let's not kid ourselves, they're for players to buy - if they want them... that's why they're POD).

And on that note, it's so nice to see FFG doing POD stuff! That opens up a whole can o' worms of optional products...

FFG have been doing PoD stuff for years (see Warhammer Fantasy RP 2nd edition).

The art is top notch. Really like the way it deals with having to follow the tree by putting the requirements on the bottom.

As a player, if I had the cash I sould probably get them for myself. Other members of my group probably wouldn't use them.

Very glad they are print on demand, which seems to be the best thing to do.

I love it. I'm not going to get them, because if I were to get them all I'd neet one set for each player.

But I hope my players pick them up.

BUT what I really want to see is advesary cards with all stats and such printed on them. In the meantime I use my own.

If you don't care about the art, then the cards with game mechanics can easily be made at home and printed on cardstock then cut apart. I doubt that it would cost all that much.

I'm out for this. It looks like what WOTC did with D&D 4e power cards. I got burned on those because once a new book is released (like the explorer book to be released later this year) then the spec cards are incomplete.

I will just use the PDF's out in the community for a reference sheet.

Edited by 5sola

I'm out for this. It looks like what WOTC did with D&D 4e power cards. I got burned on those because once a new book is released (like the explorer book to be released later this year) then the spec cards are incomplete.

I will just use the PDF's out in the community for a reference sheet.

But a new book won't render your current specs moot. It's not like D&D4E where new books adds to the current classes. Each spec is its own thing. A new splatbook isn't going to change the talents available to a Smuggler/Pilot, for example.

New books will have new specs that will have their own decks.

-EF

I'm out for this. It looks like what WOTC did with D&D 4e power cards. I got burned on those because once a new book is released (like the explorer book to be released later this year) then the spec cards are incomplete.

I will just use the PDF's out in the community for a reference sheet.

But a new book won't render your current specs moot. It's not like D&D4E where new books adds to the current classes. Each spec is its own thing. A new splatbook isn't going to change the talents available to a Smuggler/Pilot, for example.

New books will have new specs that will have their own decks.

-EF

Except that they have already spoke about Uber Talents in the splat books that replace the standard talents in that last row.

Except that they have already spoke about Uber Talents in the splat books that replace the standard talents in that last row.

Oh, they have? I missed that. Do you have a link?

-EF

Except that they have already spoke about Uber Talents in the splat books that replace the standard talents in that last row.

Oh, they have? I missed that. Do you have a link?

-EF

It was mentioned on the Order 66 podcast if I remember correctly. Episode 14/15. http://start.d20radio.com/home/the-order-66-podcast