Specialization Cards

By Keeop, in Star Wars: Edge of the Empire RPG

If you don't want to use it, that's fine. I'm sure there are people out there who want to. I'm don't think it requires this level of aggression though. Its pretty simple to say "I'm not sure how I'd make use of this product, can someone explain if this does something I'm missing?" These are some of the most pleasant and good natured boards I've been a part of. I'd like to see it remain that way. :)

My apologies if I was too aggressive. I posed those questions because I think they're relevant, not to call one specific person out. As I've said before, I hope the product does well, and on the whole, I love the brand. To me the cards seem to work against the grain (to the point of defying logic), and I was looking for an example that could convince me otherwise. I guess critical comments are better left off the official boards, though.

Have a good one!

If you prefer not to use scratch paper (limit of space, inclination to hug trees) when you've used a "once per encounter" talent just flip it upside down to help you visualize what tricks you still have in your bag. I know this will be useful for some people, just not me.

See this was the reason I said that 4e Power Cards make sense. The thing is, unlike with 4e D&D, refresh time talents are a MINORITY. Like an extreme minority. So to get that 1-2 powers on my talent tree that are actually once an encounter, I am buying 20 cards for nearly 50 cents a piece (with shipping included) when half of them may just say something like "+2 wound threshold" "+1 strain threshold" "+1 soak while wearing armor".

Most of this is stuff that is already written into your character sheet. And I would argue that a lot of the other ones would be BETTER to be written into the appropriate parts of the character sheet. For instance, if any of my players get Deadly Accuracy, that text is going in the special box of the WEAPON. The intuitive organization is to put talents where they actually are used in play, not separated from everything else, and cards separate them even FURTHER.

(Also, I've taken to just keeping an XP spending sheet and talent map on the computer for each of the players. The character sheet is for what you need to know in game, and its not that important which Grit you had on the talent tree, it just matters that you have it. All the other stuff is kept separate with no reason to really print it out, because the only time you need it is when you are spending xp, which is an end of session/beginning of session thing before we clear away the tech.)

Sorry, going to throw money at it...my choice. In my opinion it gives the players (new players even more) something tangible to look at while playing besides a character sheet. Can even help them to understand what they can do in certain situations instead of looking it up in the book to "save time".

Just my 2 cents.

I'll never use them, but I'm glad someone else is. More money to support the product line is good for me.

Agreed Jetpack! if its a way to keep the support going, im down.

Some nice looking and different art...but I'm not sure I want cards everywhere.

Edited by Yivrael