I have a player that is creating a FSE character. His background works good in that he is a padawan from just before the purge. He has lost a lot of his ability to use the force due to the horrors he has had to face since losing his master and such. So it works good for bringing him back to EOTE level. The only think is that I am still trying to understand the Force and how it works out so I want to be sure the player isnt creating something overpowered.
This player is not trying to make his character overpowered but a lot of us are new so we may be mis-using the rules. That is why I would like some second opinions.
First thing I am considering. The character ended up with Force rating 3. 1 from before the FSE was applied, 1 from the FSE spec and 1 extra for another 10 xp.
Is it possible to start off with Force rating 3 ?
Player wanted a Lightsaber because of being a ex-jedi padawan. History it made sense but not player build since they cost 10k credits. So I said that the Lightsaber is broken beyond seeming repair (would require a journey (adventure) to try to restore it) and it now only serves as a momento of his past life.
He only starts off with Influence (basic) power so that should be so overpowered.
any thoughts or suggestions on what to look out for as a GM? any hiccups that I need to be prepared for? I know that depending on how influence is used... there is a lot of opportunity for dark side "points" being gained.
