This isn't what James said about the AR issue though. He specifically said that AR keeps the maneuver from ever being red at all - there's no timing resolution question between the multiple effects, because the other effect simply never triggers.Seems that the general guideline for scenarios like this is that when multiple effects are triggered at the same time the active player chooses the order of resolution (excepting 'immediate' effects). After each effect is resolved the game state is updated before the next effect is resolved, which can potentially invalidate effects that were triggered before the game state shift.
As others have said, that approach works with the Swarm Tactics ruling, Adrenaline Rush and Fettigator. It may be counter-intuitive for some of us but at least we now have a consistent body of precedent that may help with future issues.
I honestly have no idea how to deal with that timing wise, so I'm just sorta rolling with it as an exception for now. There are too many possible things it MIGHT mean, and we just don't have enough guidance to determine which it is.
It appears FFG have left out a rather important rule for the game. Timing.
If it was specifily spelled out we wouldn't get 12 page 'dicussions' about it.
An update to the rules errata to cover general card timing would be more eficient than them updating a FAQ of inidividual timing events of specific cards.