The debate in the other thread I have started tends to be a bit abstract. Maybe it's a good idea to get a feel for what GMs here desire from their combat system by asking for examples. So I made up a short list of scenarios, so we can compare our expectations from a damage system. Maybe that would help.
Please have a look at the brief scenarios following here and tell me what YOU think the outcome should be under a final DH 2.0 system. Forget existing mechanisms, forget the crit tables or whatever, just assume average rolls for damage, discount use of Fate Points (they can be used after determining results). Targets are all at full health. (If you want to take the time and effort, you can also write a second outcome for a target who has already taken a medium wound in the chest and a light wound in the leg, if outcome is different.)
Scenario#1:
PC is being shot at, single autogun hit comes through, hits head (TB 3, no armour).
Scenario #2:
PC shoots at NPC in hive leathers. Autogun hits right arm, chest, left arm (Master, TB 4, leather armour).
Scenario #3:
PC sets up ambush on cult leader NPC after an elaborate plot of getting into ambush position on him. He shoots
with a Long-las at the enemy boss and hits in the head (Master, TB 3, no armour).
Scenario#4:
PC shoots at fleeing heretic with boltgun (Elite, TB 3, no armour), a single bolt hits - in the back.
Scenario#5:
Sage PC is hit by a single bolt from an enemy boltgun in the chest (TB2, robes).
Scenario#6:
Former Imperial Guard PC is hit once by plasma gun in the chest (TB4, flak vest)
Please be equally brief in reply. Just share what kind of injuries you expect and/or the likelihood of being killed then and there. That way one has a set of expectations to model against.
Alex
Edited by ak-73