Pretty long post of questions, thanks to anyone who takes the time to read and provide input!!
1) Can an investigator use the special ability of an Arkham location multiple times in the same encounter phase?
- For example: My investigator has 3 gate trophies and is at the Science Building and wants as many clue tokens as possible. During the Arkham Encounter Phase can he receive 6 clue tokens all at once for spending all three gate trophies, or would he need to accumulate the 6 clue tokens over the course of three, separate encounter phases? The literal wording of the location special ability suggests to me that it would be the latter.
2) Can an investigator use clue tokens to roll an additional die for non-skill related rolls?
- For example: rolls to discard items when facing Ithaqua in combat, or rolling one die after exhausting the Alien Device. My thought is the answer is 'no', but again I want any opinions.
3) Can use of the special ability of a location in Kingsport Harbor fulfill the requirement to remove a rift token that corresponds with the same location? The text for special abilities states "...instead of having an encounter" which leads me to believe that it doesn't satisfy the condition to have an encounter to remove a rift token; which is also related to my first question.
4) When trading items amongst investigators during the movement phase, could you allow investigators to trade 'while en route,' or do you require that investigators start or end their movement in the same location as the investigator they are trading with?
5) Similar to the question above, but in referrence to the Implant Suggestion spell: can you cast this 'while en route' and avoid making a sneak check or having an encounter with a monster?
- Example: My investigator has 2 movement points and starts his movement in a location adjacent to a monster that is in a location he wishes to move through, and then end his movement in a different adjacent space to the monster. Could he move into the monster's space (hasn't ended his movement), cast Implant Suggestion (assume it is a success), move the monster away, then continue to the next location without making a sneak check at all? Could an investigator who shared the same location as a monster at the start of his movement cast the spell, move the monster, avoid making a sneak check, then move away? I'm pretty sure the intent of this spell would allow the latter example, but not as sure about the first.
6) If you start the game with 4 investigators, play with both big expansions, making the effective number of investigators 3, then you enter combat against the Ancient One (it awakens, you call it, whatever), would you still consider the number of successes needed to remove a doom token 3? I don't see why not, but it doesn't sit right with me.
7) Similar topic to above. I play that if an investigator is devoured, he is not replaced with a new investigator (also that investigators can't retire from too many madness/injury cards). Because this is a house rule, I'd like opinions on this one: if you start the game with 4 investigators, one is devoured during the game, then the remaining three enter combat with the Ancient One, would you consider the number of investigators used to determine successes to remove doom tokens 3 or 4?