Hi! After running a few games, my players and I have come across some odd situations that aren't directly addressed in the rulebook (at least, I couldn't find them when doing a quick scan-through).
1) I forget the names of the exact abilities, but one of my players had both of the following:
a) when you declare an advance action, you immediately recover 1 fatigue
b) when you declare an advance action, you can immediately spend 2 fatigue to make an extra attack this turn.
In this scenario, can I use the 1 recovered fatigue from a) and spend it for the required fatigue to activate b)? Or are these abilities both resolved simultaneously, thus disallowing me from using the newly generated fatigue to make the second attack?
2) If a player opens a chest, and I play a trap card on that chest, which resolves first? the trap or distributing the contents of the chest? (note: this is for traps other than 'mimic', which clearly species the order of operations).
More specifically: if my trap KILLS the player (i.e. exploding chest), and he's thus sent back to town, does he get the contents of the chest, or will someone else have to run over to the chest to collect its contents?
Even more specifically: if in the above scenario the hero DOES collect the contents upon dying: if the chest KILLS the player, thus causing the overlord to take the last of the heroes' remaining conquest, BUT the chest contains conquest, are they swapped simultaneously, or does one happen before the other? i.e. if the trap 'resolves' before the contents are collected, then the OL immediately wins. But if they happen simultaneously, the heroes' are still in it.
3) When an undying creature rolls a surge, does he "die and come back to life" or does he "not die and regenerate health" ... ?
More specifically, upon rolling a surge after reducing an undying creature to 0 wounds, do status effects (burn tokens, specifically) get removed from the creature, i.e. he "died" and then "came back to life" without the burn? Or do they stay on the creature, i.e. the creature "never died" so he's still burned?
Furthermore, the rules state that if an undying creature is restored to full health, any leftover damage from the killing blow can be dealt to said creature. Does this extra damage have to get through his armor again? i.e. if I have a '2wounds 2armor undying thing' and I make an attack for 5 wounds, that means I reduce it to 0 health (2 blocked by armor, 2 wounds taken) with 1 extra wound to inflict. The undying thing restores to full health by rolling a surge. Is my 1 wound now blocked by his armor, i.e. as if it were a separate attack, or does he take a wound, leaving him at 1 health?
Thanks guys! Responses / Deliberations appreciated =)