Sometimes I have a hard time coming up with ideas based on threats when a mundane action is occuring.
For example (spoilers of Long Arm of the Hutt)
At the beginning of the adventure, there are several activities the players are able to resolve aboard the ship. Like, turning off the opera on an easy computers check. Sure, you can always hand out strain, but constantly handing out strain on these checks and soon players are afraid to do basic checks.
Occasionally, we'll just ignore the fact they rolled threat, unless it makes sense for something negative to occur. In the above example, he's successful in turning off the opera, but rolled threat....sooooo, then what? Obviously, it's up to the imagination, but sometimes that's more effort than it's worth. Maybe he accidentally kicks off more music or something, but for brevity's sake and to keep the scene moving, sometimes it's easier to ignore threat on simple tasks (i say "simple", but I don't mean simple difficulty, I just mean "not dramatic")
What have you guys done, as GMs coming up with non-strain threat when there's nothing really threatening going on?