Wayfarer Medium Frighter High-Res Deck Plans

By Zychon, in Star Wars: Edge of the Empire RPG

I knocked up some deck plans for the Wayfarer-class Medium Freighter using Cosmographer 3, along with a supplemental handout expanding a bit on the Vessel. Apologies in advance for the abysmal punctuation and grammar, and the 1,358 continuity errors and canonical blasphemies.

Anyhow, if you like it, or you have any corrections or comments, let me know.

http://digitaldysfunction.blogspot.com/2013/08/deck-plans-wayfarer-class-medium.html

Awesome, they will make an apperance in my game at some point I'm sure :)

Good stuff!

Looks like someone rolled a triumph!

If you take requests, can you do a citadel cruiser?

Is there anywhere a good description of the citadel cruiser's interior? Or the Nebulon-B for that matter? :ph34r:

Looks like someone rolled a triumph!

If you take requests, can you do a citadel cruiser?

I'd love to do more plans. Had my eye on the Ghtroc 720 for a while now. To be honest, the wayfarer was kind of a low hanging fruit. One of the reasons I chose it was its limited exposure in Star Wars. I don't think the minutia is always important, but I'd hate to do something blatant. I'll have a look on Wookieepedia for info on the Citadel.

Very good. Thank you.

This is excellent stuff. I have campaign cartographer 3, but not the cosmograher set (yet). I think you've sold me on it!

I've had CC3 for a while now, but was always frustrated with it. I thought the interface was designed by a madman. The tutorials helped a ton, though. They made me realize what it's capable of and that it's essentially a CAD program. Once you approach it from that perspective, what used to be non-intuitive suddenly made perfect sense!

Cosmographer 3 has some great stuff. Not just for deck plans, either. My only complaint is that I'd like them to release another symbol set, as the deck plans can look sort of "samey". I think I'll start creating some custom symbol sets.

This is awesome! Thank you for making it.

Wow, very nice!

Those are gorgeous! Any chance of you doing up a Ghtroc and/or Firespray?

Jim

I like your deckplan. I'm not a fan of most deckplans because they end up being either:

1. Too complex. I don't need tons of little wiries and green and blue crap everywhere. Deck plan alliance stuff is an assault on the eyes.

2. Forget vital things. Like the need to poop. Official deckplans do this ALL THE TIME.

3. Don't seem to understand scale at all. 3 meter wide corridors? On a light freighter? Holy crap.

I do mine with illustrator though. It allows me to do a simple two tone outline format that has enough detail to be useful, while being infinitely scalable. You can see an example of what I'm talking about in the ship I made for a game with my kids:

https://www.dropbox.com/s/h9ticflkg7rw2u6/EmeraldVagabond.pdf

Its not obvious how it looks unless you zoom way in though on the map portion. Looks good printed though. (for scale, the corridor going horizontally across the ship is about 2 meters wide. (this one actually makes sense, as the cargo holds don't have their own ramps, so any cargo has to go down that corridor.))

Also, looking at the pdf with your descriptions and everything is neat. You did a great job on this.

Also, looking at the pdf with your descriptions and everything is neat. You did a great job on this.

As soon as I put it up, I noticed dozens of obvious errors in grammar that I'll have to fix. Thank you, though!

I like your deckplan. I'm not a fan of most deckplans because they end up being either:

1. Too complex. I don't need tons of little wiries and green and blue crap everywhere. Deck plan alliance stuff is an assault on the eyes.

2. Forget vital things. Like the need to poop. Official deckplans do this ALL THE TIME.

3. Don't seem to understand scale at all. 3 meter wide corridors? On a light freighter? Holy crap.

I do mine with illustrator though. It allows me to do a simple two tone outline format that has enough detail to be useful, while being infinitely scalable. You can see an example of what I'm talking about in the ship I made for a game with my kids:

https://www.dropbox.com/s/h9ticflkg7rw2u6/EmeraldVagabond.pdf

Its not obvious how it looks unless you zoom way in though on the map portion. Looks good printed though. (for scale, the corridor going horizontally across the ship is about 2 meters wide. (this one actually makes sense, as the cargo holds don't have their own ramps, so any cargo has to go down that corridor.))

Wow, that looks great! I have mostly noodled around in raster editors like Photoshop and Gimp. I have gone to Illustrator a few times for a specific thing, but that usually ends in tears. I just don't speak it's vector language yet. Whatever diabolism is involved in getting the pen tool to make the path you wan't- ...I may try sacrificing chickens next. I'm not so dense that I don't see the power of a vector editor, though. I'm just gonna have to fight with it some more.

The schematics for the Ghtroc 720 have been done.

http://starwars.wikia.com/wiki/Class_720_freighter

It's not so much about making schematics as it is doing them large scale and furnished. There's an ancient community (by internet standards) that has been doing CAD deck plans from scratch, and they are very good, and very particular. This isn't that. This is more like furnishing a doll house or something.

Those are gorgeous! Any chance of you doing up a Ghtroc and/or Firespray?

Jim

I'm kind of avoiding the Firespray for now. I'm a big fan of the films (IV-VI anyhow), and I used to play WEG Star Wars back in the day, but I don't follow all of the spin-off material. The Firespray is part of a somewhat hallowed territory that you want to get right.

Anyhow thanks everyone for the comments! I can't really take the bulk of the credit, though. Cosmographer 3 comes with all of the symbol packs, so it was really just layout work.

Zychon

This is AMAZING. Really you have a gift. I want to say thank you and ask permission to use this in my weekly game as the party's main base of operations.

Please do many more maps, I will use them all gratefully.

I like your deckplan. I'm not a fan of most deckplans because they end up being either:

1. Too complex. I don't need tons of little wiries and green and blue crap everywhere. Deck plan alliance stuff is an assault on the eyes.

2. Forget vital things. Like the need to poop. Official deckplans do this ALL THE TIME.

3. Don't seem to understand scale at all. 3 meter wide corridors? On a light freighter? Holy crap.

I do mine with illustrator though. It allows me to do a simple two tone outline format that has enough detail to be useful, while being infinitely scalable. You can see an example of what I'm talking about in the ship I made for a game with my kids:

https://www.dropbox.com/s/h9ticflkg7rw2u6/EmeraldVagabond.pdf

Its not obvious how it looks unless you zoom way in though on the map portion. Looks good printed though. (for scale, the corridor going horizontally across the ship is about 2 meters wide. (this one actually makes sense, as the cargo holds don't have their own ramps, so any cargo has to go down that corridor.))

I LOVE THIS!

Could you please, please, please provide this PDF as a FORM FILABLE blank? I have been looking for a good stock Vehicle PDF BLANK form, similar to the form filable character sheets out there.

There are lots of shps for the purists right here; (No Wayfarer)

http://www.colonialchrome.co.uk/Pages/Root_1_A_Starships.html

Official Millenium Falcon layout here; (The book is great too.)

http://images.bookdepository.co.uk/assets/images/content/blogs/1319544205/Haynes-Millennium-Falcon_extract.pdf

Remember that the ship is just a story element for the characters. Go with what makes like fun for them, and just skin the specifications from the EOTE core book. If you do that, it will open up a lot of doors for the players.

If you're not a purist, there are a lot of really great layouts here;

http://www.rpgnow.com/index.php?cPath=1607_9905

The Venture is a pretty good fit for a YT-1930, and the cockpit separates as a shuttle.

The Lakota is easily a drop in for the Wayfarer, and it has a much more functional layout.

The Jo Lynn and Exeter are drop ins for Firefly.

There is no reason you can't choose a design that's a scrapped combat ship as your starting point. Ships have a story too.

Zychon

This is AMAZING. Really you have a gift. I want to say thank you and ask permission to use this in my weekly game as the party's main base of operations.

Please do many more maps, I will use them all gratefully.

Use it. That's what it's there for. I'm telling you, though; it's all in the software.

You want to see gifted? Check these guys out:

http://www.cartographersguild.com/

I LOVE THIS!

Could you please, please, please provide this PDF as a FORM FILABLE blank? I have been looking for a good stock Vehicle PDF BLANK form, similar to the form filable character sheets out there.

I don't mind doing it, but I find that I end up doing small adjustments to the sheet every time I put a new ship on it for space reasons. Also, it lacks a line for "does it have a navicomputer" (I didn't see it as relevant when I built the sheet, as its not something you need to reference very often and it only matters in situations where you have a ship with a hyperdrive and no navicomputer, which could just be added in as a note somewhere).

Also, the use of the large box for the floorplan makes it seem like an odd vehicle sheet for a "generic" sheet. But yeah, if you want me to I'll run through and see about doing it. It takes me a little longer than it probably should though because of my obsession with lining things up perfectly. (I can also just put up the inDesign files for anyone who has a copy of inDesign. I add all my text in inDesign because it allows better alignment options)

Great job! I started my group out with a Wayfarer, so this will come in very handy. Thanks!

I like the map conceptually, though I admit to the fact that it 'throws' me since I'm so used to seeing the Chris West version.

There is one thing I noticed, particular to the 'no container' views. Based on the exterior views I've seen, the port-side 'armature escape pod' actually appears to be on the far end of a massive extending clamping mechanism (like a bar clamp), used to anchor the cargo module in place. When there is no cargo module attached, that clamping mechanism is retracted to be flush with the port side of the actual craft, so there shouldn't be any permanent linkage between that pod and the port side of the ship, and there's no need for a 'walkway' to cross the space the cargo module normally occupies.

As for the walkway across the cargo module, I'd anticipate some form of ladder built into the sides of the containers if the doorways don't line up with 'ground level', but the catwalk isn't a bad solution for a more 'permanent' module, but for a drop & swap sort of arrangement it's less practical, because it makes maneuvering cargo to and from the rear of the module a bit more difficult since there's no room for a load lifter there to get anything that's higher than the catwalk. I'd have just gone with a stairwell or ladder on either side of the cargo module instead of the catwalk, especially given the lack of horizontal clearance between that area and the aft 'bay' with the orange or green crates.

Edited by Voice