Question about the Spread Barrel

By Crimson Death, in Star Wars: Edge of the Empire RPG

So, talents. Which could be applied to the shotgun, although I don't know if it would work for the Blast part. Can't see why not though.

So, talents. Which could be applied to the shotgun, although I don't know if it would work for the Blast part. Can't see why not though.

5 ranks from deadly accuracy and 2 from jury rig 1 from superior would be 17 damage to the main target and then Blast 14 to anyone engaged with that target.

Probably OP imo. I think someone stated in this thread that blast the blast rating isn't affect by talents etc.

So, talents. Which could be applied to the shotgun, although I don't know if it would work for the Blast part. Can't see why not though.

5 ranks from deadly accuracy and 2 from jury rig 1 from superior would be 17 damage to the main target and then Blast 14 to anyone engaged with that target.

Probably OP imo. I think someone stated in this thread that blast the blast rating isn't affect by talents etc.

Quick question: how much xp did all of those talents cost?

It is slang for ejaculation thanks to Frisky Dingo. And maybe some rap song...

What the heck is a Frisky Dingo?

edit - Never mind, a web search solves most things.

Edited by FangGrip

So, talents. Which could be applied to the shotgun, although I don't know if it would work for the Blast part. Can't see why not though.

5 ranks from deadly accuracy and 2 from jury rig 1 from superior would be 17 damage to the main target and then Blast 14 to anyone engaged with that target.

Probably OP imo. I think someone stated in this thread that blast the blast rating isn't affect by talents etc.

Quick question: how much xp did all of those talents cost?

A lot.

Currently I have 4 ranks in Ranged Heavy (60xp), the second column of the Gadgeteer tree all the way filled out plus juryrig and deadly accuracy (115xp).

Total I have around 200 xp so far.

Yeah, Deadly Accuracy wouldn't apply to the blast. Per p. 134, "[t]he character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack[...]

I'm wondering about the Blast quality and minion groups. Since minion groups are considered one target is blast pointless against them? or would you apply the damage against each member of the group individually (thereby potentially wiping the whole groups in one blast if total damage applied is multiplied by group members)? or apply blast against the groups as one target and subtract the left over blast damage after soak to the whole group as one target, i.e. blast 6 +2 successes = 8 damage - 5 soak is 3 damage... in addition to weapon damage. ?

I'm wondering about the Blast quality and minion groups. Since minion groups are considered one target is blast pointless against them? or would you apply the damage against each member of the group individually (thereby potentially wiping the whole groups in one blast if total damage applied is multiplied by group members)? or apply blast against the groups as one target and subtract the left over blast damage after soak to the whole group as one target, i.e. blast 6 +2 successes = 8 damage - 5 soak is 3 damage... in addition to weapon damage. ?

Is there any reason that the members of a minion group have to be within Engaged range of one another? It seems to be assumed, but it doesn't necessarily make sense for them to all be huddled up in a Greek phalax formation.

I tend to think of it the same way HappyDaze does. It's easy to always think of minion groups as being physically grouped together, and in many instances that can be the case, but they don't have to be. I'd use common sense on this, but probably come down on the side of grouping them (or at least some of them) if in doubt. They are only minions, after all.

I tend to treat minions as a group for attacking and as individuals for damage purposes... Helps with Blast

Sure. Valid points, but still, it does not answer my question. For the sake of the question consider that they are grouped within engaged range of each other, in a corridor or whatever.

I tend to treat minions as a group for attacking and as individuals for damage purposes... Helps with Blast

So you track each individual minion's wound?

There was already a thread on this and that's what someone else said they did with minions and grenades, so I noted the idea. That said, you're right, that would be an issue if the Blast didn't kill the minions. I think most Blast damage is enough to kill a minion so it's probably not an issue, but yeah your point is a problem with that idea

If you allow Blast to hit each of the minions individually, then each should get to use Soak individually and this likely means that tracking wounds for them would then need to be done individually.

As I stated, I saw this discussed back in early August, I made note of it as we had just played the Beginner Box and it sort of came up when the guy with the stun grenade used it against the stormtroopers and was unsatisfied. It hasn't come up in play since so I haven't given it anymore thought. As pointed out it would make things complicated which is against the purpose of minions so I probably won't use it. I can go back and delete my earlier comment if that will make everyone happy. It wasn't my idea, just passing along something I saw.

As I stated, I saw this discussed back in early August, I made note of it as we had just played the Beginner Box and it sort of came up when the guy with the stun grenade used it against the stormtroopers and was unsatisfied. It hasn't come up in play since so I haven't given it anymore thought. As pointed out it would make things complicated which is against the purpose of minions so I probably won't use it. I can go back and delete my earlier comment if that will make everyone happy. It wasn't my idea, just passing along something I saw.

Absolutely not! Your post is helpful and brings up important points for discussion. Why would you even think that it should be deleted?

I personally have blast be especially effective against minion groups.

If I throw a stun grenade at a group of 5 storm troopers, and it blasts them each for 8 damage, I would go

8 damage, -5 soak each = 3 damage each.

3 damage x 5 targets = 15 damage.

15 damage/5 wounds per stormie = 3 stormies down from the blast. Two manage to duck and cover, but most of the group is out cold.

Scatterguns would work the same way.

Edited by Endrik Tenebris

I personally have blast be especially effective against minion groups.

If I throw a stun grenade at a group of 5 storm troopers, and it blasts them each for 8 damage, I would go

8 damage, -5 soak each = 3 damage each.

3 damage x 5 targets = 15 damage.

15 damage/5 wounds per stormie = 3 stormies down from the blast. Two manage to duck and cover, but most of the group is out cold.

Scatterguns would work the same way.

I would argue that experienced troops - and I include stormtroopers in that - are unlikely to all be within Engaged range of one another just to prevent such incidents unless tight terrain forces them into such tight groupings. If terrain forces such proximity, make sure it's enforced on the PCs too.

This also goes back to a problem I have with Blast. In space combat hitting a capital ship with a proton torpedo will hurt it, but since almost all the fighters strafing it are going to be at Close (the Planetary equivalent to Engaged), that torpedo can slag dozens of fighters.

So you apply only the Blast quality plus successes to each trooper (if they are engaged that is)?

In your example you might have forgotten the actual damage of the weapon for instance a frag grenade, 8 I think? So that would be 10 in your example considering successes, so, if I remember all correctly and reading you correctly, the damage caused with a frag grenade in your example would be 10 to target, then activate Blast (8 because of successes) which is applied as you show, ending in 15, plus the orignial 10, that is 25... or am I mistaken now?

So you apply only the Blast quality plus successes to each trooper (if they are engaged that is)?

In your example you might have forgotten the actual damage of the weapon for instance a frag grenade, 8 I think? So that would be 10 in your example considering successes, so, if I remember all correctly and reading you correctly, the damage caused with a frag grenade in your example would be 10 to target, then activate Blast (8 because of successes) which is applied as you show, ending in 15, plus the orignial 10, that is 25... or am I mistaken now?

If you're going to apply it to each trooper, then you're not going to apply it to a group sum of wounds. Minions are not required to suffer damage as a group, that's an option.

I was asking Endrik about his example.

We've always played minions as engaged with each other. Not that you have to do this but I don't think my GM has thought about spreading them out lol.

We've also played it as I shoot a minion group hit one guy for 20 and then the other minions engaged with the first take 6 damage each, minus each of the minions soak values.