Question about the Spread Barrel

By Crimson Death, in Star Wars: Edge of the Empire RPG

Does deadly accuracy, point blank shot, superior weapon customization etc. increase the blast damage of a Blaster Rifle with a spread barrel that has a 6 blast rating?

Thanks!

No. The weapon damage of the weapon doesn't affect the damage of an activated Blast. Blast damage is always equal to the Blast quality rating + Successes of the attack. If you have an attachment that increases the Blast damage, however, it would increase that damage, but not the damage of the regular hit of the attack.

I hope that helps :D

so I guess nobody uses the spread barrel lol. 6 damage is rather pathetic.

Why pathetic? It's a pistol shot versus multiple targets. You could wipe out a group of minions with a good roll.

Especially if your GM allows blast weapons to hit each individual minion in the group :D

so I guess nobody uses the spread barrel lol. 6 damage is rather pathetic.

It's pathetic if you apply min-max logic, sure.

"Why do okay damage versus an entire group of targets when you could do a lot of damage to just one target?"

Why pathetic? It's a pistol shot versus multiple targets. You could wipe out a group of minions with a good roll.

It's damage can't increase at all ever. My Heavy Blaster Rifle has gone from 10 damage to 17 so far. I can also wipe out a group of minions with a good role. My shots also don't get raped from soak.

Especially if your GM allows blast weapons to hit each individual minion in the group :D

It's still very subpar.

so I guess nobody uses the spread barrel lol. 6 damage is rather pathetic.

It's pathetic if you apply min-max logic, sure.

"Why do okay damage versus an entire group of targets when you could do a lot of damage to just one target?"

Dead things don't shoot back or use med packs.

A couple of things. Please refrain from the casual use of the word ****.

Secondly, something I've seen many a gm do wrong, and that is how enemies deal with pain. Very few people would actually fight to the death. Yes there are instances, sure. But mostly people would run rather than risk death.

So while your heavy blaster rifle can unleash impressive firepower, the spread barrel would be a weapon that I, as a gm would cause the minion groups to scramble away from one another and become individual opponents. This decreases the overall effectiveness.

Your mileage may vary, but if you fight more than minions, damaging several could be useful.

Finally, sometimes players may want a laser shotgun. Sometimes they want a big rifle that you can't conceal everywhere because it's 1.5 metres long.

Oh, and there's that little bit about being able to activate the Blast damage on an attack that misses given the requisite 3 net advantage. Some may find that appealing.

Well a group of 5 minions... the spread barrel does 30 damage. With 3 soak a piece, it would do 15 damage. That kills 3 minions immediately (assuming 5 wounds per). With the blaster rifle doing 9, it kills 1 minion, maybe 2 with good successes. Now since you have specifically twinked up the damage to 17... you kill 2 maybe 3... but that is on a character that is focused on doing one thing "m0r3 DAmaG3Z!!!"

For characters that aren't defined by how much damage they do, the spread barrel is amazing... and they can do other things well also.

Am I misunderstanding blast here. My understanding is with a blast weapon, you still aim at one target, and he/she/it takes the full damage of the weapon, so about 10+ for a rifle. Then assuming blast activates, everybody within engaged range takes the blast damage. That would be why a missile tube has a damage of 20, but a blast of 10.

I don't see a lose here. You still do full damage to the primary target, then as a bonus you might get some extra through on everybody nearby. Am I not understanding something?

Am I misunderstanding blast here. My understanding is with a blast weapon, you still aim at one target, and he/she/it takes the full damage of the weapon, so about 10+ for a rifle. Then assuming blast activates, everybody within engaged range takes the blast damage. That would be why a missile tube has a damage of 20, but a blast of 10.

I don't see a lose here. You still do full damage to the primary target, then as a bonus you might get some extra through on everybody nearby. Am I not understanding something?

No, you are definitely right, in my example I had just assumed the minions were caught in the blast and the target was a different person altogether.

17 Damage rifle with Blast, does 17 + 4/6 per target when the blast also goes off (2 advantage spent)

Ahhh so the main target gets hit for say 17 then the people around get hit for 6. I'm fine with that. I thought everyone got hit for 6.

Ahhh so the main target gets hit for say 17 then the people around get hit for 6. I'm fine with that. I thought everyone got hit for 6.

Yeah, Blast doesn't change how the weapon itself works, it functions as a special option that's triggered for 2 Advantage on a roll, in addition to the hit itself.

Ahhh so the main target gets hit for say 17 then the people around get hit for 6. I'm fine with that. I thought everyone got hit for 6.

Yeah, Blast doesn't change how the weapon itself works, it functions as a special option that's triggered for 2 Advantage on a roll, in addition to the hit itself.

Yea that's why I was confused as why people thought it was good.

Oh, and there's that little bit about being able to activate the Blast damage on an attack that misses given the requisite 3 net advantage. Some may find that appealing.

Oh man I totally forgot about that. Yeah, shotguns are ******* sick then. You could miss and still hit. Love it.

Oh, and there's that little bit about being able to activate the Blast damage on an attack that misses given the requisite 3 net advantage. Some may find that appealing.

Oh man I totally forgot about that. Yeah, shotguns are ******* sick then. You could miss and still hit. Love it.

Yea I wanted one just because it's cool. But I wouldn't use it if it would gimp my role in the group. We fought some heavy lifter droids last session that had 7 soak and 20+ wounds. Those guys were brutal!

I'm currently building our Armory on our ship (Krayt Fang cargo hold 2). Our idea was to tailor certain weapons for specific needs. Blaster Rifle/Spread Barrel/Undermount Grenade Launcher.

Yeah, my bounty hunter had two rifles, a close in shotgun useing the genonosian rifle from the long arm of the hut, jury rigged to have a reduced crit requirement, tinker for +1 HP spread barrel, foregrip, the optical mod for reducing vision based setback dice, and supiuer, and the other was a rifle with a spin barrel, and optical zoom, with plans for sup, jury rigged damage. They both did some major damage. The reduced range on the "combat shotgun" hurt sometimes but closing to medium was ussually not a huge issue.

My only problem with the Spread Barrel is that I think they should be able to go on pistols, because shooting a shotgun reliably at medium range sounds a little extreme.

meuim range isn't all that far. Maybe from one side of a Cantina to another.

meuim range isn't all that far. Maybe from one side of a Cantina to another.

Somewhere from several meters (short range) to several dozen meters away (medium range).

So 3m - 36m roughly or 9 feet to 108 feet roughly.

Seems about right. Isn't ***** shooting done with shotguns?

Edit: Did I spell that wrong? the ceramic disks fired into the air and shot? Or is that some swear word I've never heard before?

Edited by Vonpenguin

It is slang for ejaculation thanks to Frisky Dingo. And maybe some rap song...

I'm curios as to how you get a H. Blaster Rifle up to 17 damage without talents, which could also be used on the blaster shotgun. As far as I remember, the Spin Barrel can only push it to 13.

I'm curios as to how you get a H. Blaster Rifle up to 17 damage without talents, which could also be used on the blaster shotgun. As far as I remember, the Spin Barrel can only push it to 13.

Jury rig and deadly accuracy.