I have a Bacta Specialist but no Bacta...

By HappyDaze, in Star Wars: Edge of the Empire RPG

Bacta Specialist: Patients under the character's supervision regain one additional wound per rank of Bacta Specialist each time they recover a wound while recovering in a Bacta tank or under supervised medical conditions or long-term care.

OK, the Bacta tank part is easy to figure out. However, the "under supervised medical conditions" means what? Where are the rules for 'long-term care" to be found? Would this apply to "natural rest" healing if the wounded patient is tended to by the doctor, or is it something different?

By just the RAW, it'd be an extra point to the Resilience check the patient makes when healing from natural rest if the doctor PC is "tending" to them.

Half the issue is what constitutes "tending to the patient"? My thought is that as long as the doctor spends an hour a day with the patient each day of the week, then that counts. Granted, it's pretty underwhelming, since a character with a couple ranks in Medicine and a good Intellect score can just patch the character up a whole lot quicker, particularly as the "once per encounter" restriction is fairly loose. I've heard of a couple GMs reinterpreting that as a "once per day" thing, but that's a minority.

Supervised medical conditions would likely be a hospital or at minimum infirmary conditions. Long-term care is also a hospital-type setting as well.

The Medical Care entry is on page 219. They can make one Medicine check per week per critical injury. Natural rest alone requires one resilience check per week, and will only recover one critical injury per week at best.

Bacta tanks are more effective by allowing those recovery checks once per day.

I should add, even smaller starships have an infirmary. The Falcon had medical equipment and a bed for Luke to be nursed in after being rescued from the underside of Cloud City.

Regarding long-term medical care, how does Bacta Specialist even matter? Healing Critical Injuries is not tied to Wounds, while Bacta Specialist heals extra Wounds based on rank.

I should add, even smaller starships have an infirmary. The Falcon had medical equipment and a bed for Luke to be nursed in after being rescued from the underside of Cloud City.

I disagree. Most smaller ships (Size 4) would not have dedicated infirmaries. They have crew bunks and emergency medpacs for treating injuries, but that's about it.

I think wasn't specific about what I was describing as an infirmary on a smaller ship. I was thinking of what we saw in EpV, with Leia attending to Luke with equipment which is obviously beyond a first-aid pack. In the Falcon's case, the infirmary would be crew quarters that hold enough medical equipment to go one step beyond first aid. It's obviously not a sick bay, nevermind a full medical suite as found on the Frigate at the end of the film. However, it did have enough equipment to provide Luke with a protective cuff for his severed hand.

As for a player's ship, the Core Rulebook mentions directly that one could have an operational Bacta tank on board one's starship. It takes up a bit of space, but it would certainly count as a part of a small-ship based infirmary.

tldr: smaller ships may not come with a dedicated infirmary, but one could certain acquire the supplies to build one...

I interpret "Once per encounter" as "Once per whenever I deem it makes sense." If this guy gets messed up by a vibroblade one encounter, then gets healed for half the damage, then doesn't take any damage the next encounter, he can't get medicine healed again for that same wound. It just doesn't make sense.

I interpret "Once per encounter" as "Once per whenever I deem it makes sense." If this guy gets messed up by a vibroblade one encounter, then gets healed for half the damage, then doesn't take any damage the next encounter, he can't get medicine healed again for that same wound. It just doesn't make sense.

Actually, it does make sense. I work with patients everyday that have several surgeries over the course of a week or two following bullet and blast trauma. Rarely are they put back together after only a single pass by the surgeon.

I interpret "Once per encounter" as "Once per whenever I deem it makes sense." If this guy gets messed up by a vibroblade one encounter, then gets healed for half the damage, then doesn't take any damage the next encounter, he can't get medicine healed again for that same wound. It just doesn't make sense.

Actually, it does make sense. I work with patients everyday that have several surgeries over the course of a week or two following bullet and blast trauma. Rarely are they put back together after only a single pass by the surgeon.

I'm guessing he was speaking of a relatively short period of time ... as in, you wouldn't roll a patient with a bullet or blast trauma out of the operating room into another operating room, but more likely, there would be a period of rest and recovery in between.

I interpret "Once per encounter" as "Once per whenever I deem it makes sense." If this guy gets messed up by a vibroblade one encounter, then gets healed for half the damage, then doesn't take any damage the next encounter, he can't get medicine healed again for that same wound. It just doesn't make sense.

Actually, it does make sense. I work with patients everyday that have several surgeries over the course of a week or two following bullet and blast trauma. Rarely are they put back together after only a single pass by the surgeon.

I'm guessing he was speaking of a relatively short period of time ... as in, you wouldn't roll a patient with a bullet or blast trauma out of the operating room into another operating room, but more likely, there would be a period of rest and recovery in between.

Exactly. If my dudes finish one fight then walk into another room and get into another fight, it is a different encounter, so as per RAW you could do another medicine check, even if its been three minutes.

I interpret "Once per encounter" as "Once per whenever I deem it makes sense." If this guy gets messed up by a vibroblade one encounter, then gets healed for half the damage, then doesn't take any damage the next encounter, he can't get medicine healed again for that same wound. It just doesn't make sense.

Actually, it does make sense. I work with patients everyday that have several surgeries over the course of a week or two following bullet and blast trauma. Rarely are they put back together after only a single pass by the surgeon.

I'm guessing he was speaking of a relatively short period of time ... as in, you wouldn't roll a patient with a bullet or blast trauma out of the operating room into another operating room, but more likely, there would be a period of rest and recovery in between.

You would give him on-the-spot stabilization and then follow with a second round of treatment when the action is over. You might even perform a surgery following that with little rest or recovery for the patient.

I believe the healing is 1 wound per day (don't have my book with me), but if that is the case, someone with 1 rank of bacta specialist AND a med bay will let the patient heal 2 per day.

I'm fairly certain that being in a bacta tank heals one normal wound per hour? 20 min? AFB.

so a bacta specialist would increase this rate of regeneration.

As for the Medicine skill (and I realize that this is showing my Savage Worlds background) I generally only allow one roll per person. meaning that if one of my PC's takes 7 damage, and for whatever reason doesn't have a stimpak, a doctor would get one shot at healing it, after that it's natural healing or a dip in the magic juice. I realize this is a particularly draconian way of viewing things, but my players are ok with it.

Bacta Specialist: Patients under the character's supervision regain one additional wound per rank of Bacta Specialist each time they recover a wound while recovering in a Bacta tank or under supervised medical conditions or long-term care.

OK, the Bacta tank part is easy to figure out. However, the "under supervised medical conditions" means what? Where are the rules for 'long-term care" to be found? Would this apply to "natural rest" healing if the wounded patient is tended to by the doctor, or is it something different?

I consider the supervised medical conditions to be in patient care, as in a dedicated hospital/medical facility, OR with access to similar care.

Meaning as long as a PC doctor is with the party and has a stocked Medkit (full version) or has access to at least a liter of bacta/week/patient then the receiving PC would be healing wounds at a rate of 1 base + levels of bacta specialist per day I believe?

I need to post a Mea Culpa of sorts. While I had assumed that the Falcon had a small infirmary in an earlier post, I just got my hands on the Haynes manual for the Falcon. According to the info in it, my later post is closer to being correct, but even then not quite.

One of the bunks in the Falcon was converted to be a medical bunk, which includes an "Athakam II Med Unit." Capable of treating injuries from blaster burns to deep flesh wounds (quoting from the book). In addition, the Falcon also has several GLiS Emergency Medpacs on board, one of which was used to stabilize Skywalker's wounds, as well as several FastFlesh medpacs on board. I'm not sure what it works out to, but it appears the Falcon was well equipped with medical supplies. It sounds like 5-10 Emergency Medpacs stored in compartments throughout the ship, as well as 3-5 Medpacs, plus a medical scanner of some description.

It specifically states that it's not a full sickbay, but it is reasonably capable.