1)
The question my group across over the weekend was, can psychic attacks of a physical nature (bolt of bio-electricity, for example) be used with the Aim and Called Shot Actions?
In Version 1 it specifically stated that Aim could be used with Melee or Ranged attacks. It doesn't mention psychic attacks (though one could interpret a bio-electricity attack as ranged, I supposed, but I don't tend to think of it that way). Given that omission I would take that to mean it could not be used with psyker attacks. However, in Version 2 Beta it just says you can use Aim with attacks.
Same question with Called Shot. Hard to imagine why you'd be able to Aim but not aim for a particular body part. For the purposes of this question, these two actions would seem to need the same answer.
My take on it: I don't think either version is definitive on the answer to this. However, I don't view psychic attacks as falling technically under "ranged attacks" - I see them falling under "psychic attacks". Therefore, I would read the Version-1 Aim rule as not allowing Aim with psychic attacks (and therefore no Called Shot either).
However, Verison-2 rule for Aim just says it can be used for attacks. My preference is to not allow Aim/Called Shot for psychic attacks, like I view Version-1 intending...but perhaps that's not FFG's intention for this version?
2)
Another unrelated question: any reason a Reload action couldn't be begun on the 4th Action Point of a PCs turn? Say a given weapon needed 4 Action Points to reload. The PC spends his first 3 Action Points of his turn on whatever and then begins to Reload on his 4th Action Point. So therefore he'd be done reloading on Action Point 3 of his next turn, which would be 4 consecutive Action Points. Now, the rules are clear that he cannot be interrupted in this Extended Action or else all progress is lost. But I don't see any restriction on when he can begin that Extended Action - does anyone else?