Moving out of the play area

By xBeakeRx, in X-Wing Rules Questions

So, here's a situation that came up the last time we played that I would like some clarification on.

Lets say you have a ship that is near the edge of the play area/map. He executes a turn maneuver where his ending spot is still within the play area completely, however, if you were to move the ship along the path of the movement template, part of it's base would have moved outside the play area during the ship's flight. Is this ship lost because part of its base moved outside of the play area during the flight path, or is it safe because the ship landed completely within the parameters of the map?

Page 17 of the Core Rulebook:

"If a ship executes a maneuver that causes any part

of its base to go outside the play area (beyond any
edge), then that ship has fled the battlefield."
But this doesn't state if this is at any time during the movement along the flight path or simply any part of the ship landing outside of the play area.
From Page 3 of the FAQ (in regards to overlapping ships):
"Yes. If any part of the ship’s base in its final
position (after moving backward) is outside the
play area, then the ship has fled the battlefield."
This makes it seem like it is the ships final resting position that determines whether a ship is outside of the play area.
The way we ruled this situation was that because, during the ships flight along the template, part of the ships base went out of bounds, regardless of the final resting spot of the ship, the ship was lost. Do you think this was the correct ruling?

You don't move the ship along the template unless there is a blocking ship on the other end that forces you to. Templates outside of the play area don't matter, just the beginning and end positions.