Let's see... 75 XP per career skill, 100 XP per non-career skill. 300 XP to take all talents in any given tree, but some would be pre-existing talents and thus be free of charge. And then 2050 XP to buy all specializations. I'm AFB at the moment, but someone could do the math.
XP Target
Um...52 weeks a year, but it is still a lot of XP.
Fixed the post, thanks.
Welcome. I hate when I make silly mistakes like that too.
As a quick metric, it costs 5+10+15+20+25+30=105 XP for a Rank 6 skill
There are only 5 ranks to Skills, so 75XP, but this point still stands and is the basis of the answer.
To fully explore a Career Talent tree, it's 300XP exact.
Oops. You're right. I was thinking up to 5 in a Characteristic, and 6 in a skill, but it's the other way around.
Let's see... 75 XP per career skill, 100 XP per non-career skill. 300 XP to take all talents in any given tree, but some would be pre-existing talents and thus be free of charge. And then 2050 XP to buy all specializations. I'm AFB at the moment, but someone could do the math.
See, that's what I was thinking too, but the problem therin lies with free skill ranks from classes and races, plus not having to purchase non-ranking talents, so you'd have to find the cheapest one across all the specializations and then eliminate the ones elsewhere. I mean, it is possible, but I just don't wanna put that much time into it. XD
Let's see... 75 XP per career skill, 100 XP per non-career skill. 300 XP to take all talents in any given tree, but some would be pre-existing talents and thus be free of charge. And then 2050 XP to buy all specializations. I'm AFB at the moment, but someone could do the math.
See, that's what I was thinking too, but the problem therin lies with free skill ranks from classes and races, plus not having to purchase non-ranking talents, so you'd have to find the cheapest one across all the specializations and then eliminate the ones elsewhere. I mean, it is possible, but I just don't wanna put that much time into it. XD
Assuming 2 @2 and 4@1 (the class overlap the specialty free ranks): saves 50 points
Assuming 3@2 and 1@1 (class overlaps specialty and racial free ranks): saves 50 points
Assuming 1@2 and 5@1 (class overlaps one specialty or racial) save 40 points
Assuming 7@1, save 35 points
Assuming 8 at 1, save 40 points
If patient enough, and it doesn't kill you first, you can wind up with every skill as a class skill which you then advance.
I need 905 more xp to get where I want to be lol.....
My group rotates GMs and plays roughly monthly, so when I say that my Star Wars campaign started when FIREFLY was airing new episodes, it's not quite as impressive as it sounds.
Still, We HAVE done 93 sessions (I run it like a TV show, and the first four seasons were 22 sessions each, we had to go to 27 for the fourth to fit everything in), so that would be... well, a LOT of XP.
One thing to keep in mind (if it hasn't been mentioned yet) is that supplements will likely introduce expensive advancement options:
Additionally, Enter the Unknown introduces new, powerful advancement opportunities for characters in the form of signature abilities. Signature abilities are career-specific, elite talents only available to experienced characters. They permit tremendous feats that are only made possible with the skill and ability gained over a long and successful career. Signature abilities add new talents to the bottom of one of the character’s existing talent trees, granting further advancement deeper into that character’s area of expertise.
If signatures abilities are like a 6th tier in the talent tree, that's another 120 XP to run the board.
If signatures abilities are like a 6th tier in the talent tree, that's another 120 XP to run the board.
Depending on if these have the same cost-upgrade as regular talents or have an even larger cost-increase. Maybe they could cost even more...
My group rotates GMs and plays roughly monthly, so when I say that my Star Wars campaign started when FIREFLY was airing new episodes, it's not quite as impressive as it sounds.
Still, We HAVE done 93 sessions (I run it like a TV show, and the first four seasons were 22 sessions each, we had to go to 27 for the fourth to fit everything in), so that would be... well, a LOT of XP.
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One thing to keep in mind (if it hasn't been mentioned yet) is that supplements will likely introduce expensive advancement options:
Additionally, Enter the Unknown introduces new, powerful advancement opportunities for characters in the form of signature abilities. Signature abilities are career-specific, elite talents only available to experienced characters. They permit tremendous feats that are only made possible with the skill and ability gained over a long and successful career. Signature abilities add new talents to the bottom of one of the character’s existing talent trees, granting further advancement deeper into that character’s area of expertise.
If signatures abilities are like a 6th tier in the talent tree, that's another 120 XP to run the board.
The devs on the Order 66 podcast used the word "replace" when discussing signature abilities.
Interesting!
That means you could maybe switch out some crappy 1 use per session ****-talents at the bottom.