First, i dont want to restart the whole balance discussion, I know there are several threads about this already, but my question is still somewhat related to this.
I own the 1rst edition of the game + Clash of king extension. I like the game, unfortunately, I only played 4 games because my good friend who play with me doesn’t like it. Now we have a new gaming group (the couple we where playing with moved to Europe), but every time I am about to convince the others to try Agot, my friend destroy my efforts with negative comments. Its frustrating. So I have not played enough to comment on the rules or balance issue anyway, but I am still concerns from the very huge amount of comments on balance on all forum (ffg, boardgame geeks, and others), especially if i want the first GOT game experience with my group to be good. In each forum, there are 5-6 threads about balance on the subject of the Lannister and/or on the 4 players setup. Honestly, if it was one or two post, I would disregard and say “its players who don’t understand the game”. But it’s a lot of post with 75%-80% of interventions saying there are balance problems. And the ones defending that there are no balance issue use arguments that involve knowing well the game to know what should be done when. But for me, a well designed game can be throwned to 4 unexperienced players and they will all stand a equal chance without knowing the scenario. If it take a game to say "hey, this house have a edge due to his map position, lets adapt ourselves", then its not a good game design for me. After all, when you play the game of throne, there is only one chance to win according to Cercei . And these arguments always involve specific stragegy : create alliance to stop Baratheon and having Stark, Lannisters and Greyjoy do specific things. This way of thinking a game was acceptable with pioneers board games in the 80’s like Axis and Allies, but for 2 nd edition of a modern board game, its not acceptable. You have to be able to have a less deterministic way to deal with game balance other than knowing well the game and following specific alliance patterns.
I want to believe (Fox Mulder, get out of me) in this game. I like the concept. I so like it and I so want the next gaming experience to be perfect, that even if I went back to school and have very limited budget, even if I owned a underused copy of the first edition, I was ready to spill the 60$ to buy the 2 nd edition hoping the game would be improved, even slithly. But then, I read and I read all these comments about 4 players setup (wich is my gaming group average. We are 5, but there is always 1 person who cant make it).
So here is my question: with all these comments that run since 2011, have FFG designer made any comments? Whether its to defend their game and explain their design or to acknowledge a flaw and propose solution, are they any “official” answer ? I have to say FFG have excellent customer service for their products. When I bought my 1rst edition, I had some white troups missing in my box. Within a week after my email to them, I received the missing components in Montreal, Canada. Similar thing happened with my Warrior Knight game, I had 4 identical black knight instead of 4 different and within a week, bam my problem was solved. Very recommendable customer service here for the after sale on the material. But what about the other content, the game design ? Any official answer already posted, or can we expect one ?
I really want to spend 60$ to rebuy this game, but my voice of reason tell me to listen to the very numerous comments about game mechanics unless somebody at FFG comment on this.
nb : i read all the house rules propositions, but my head spin everytime with the "block this area but not this one" and "switch this house for this house". House rules that are too complex kill a game. I want to know that FFG have a though and playtested a elegant and simple solution.
Edited by louisloua