The fact that Administratum characters start with the medicate skill and a medi-kit means they are intrinsically linked to the Chirurgeon Role. I don't like this as people might just as easily wish to play a Chirurgeon with another background, leading to skill/equipment swapping and extra work for the GM.
The solution would be to give the Administratum a different skill and peace of equipment. Say Observe and a Concealed Holster
The all roles can be given 1 skill (possibly a +10 if they already have that skill from character creation) and 1 peace of equipment. I would suggest as follows:
Assassin: Stealth, Telescopic site
Chirurgeon: Medicate, Medi-kit
Desperado: Evade, Stub Revolver
Hierrophant: Charm, Writing kit
Mystic: Psynicience, Psi focus
Sage: Rememberance, 3xRecaf
Seeker: Observe, Sword
Warrior: Athletics, Chain blade
Likewise Adeptus Telepatica characters are strongly linked to Mystics and psykers. And generally that will be true of the characters made, but even still I would trade out their psy-focus for a mono knife (for killing psykers when they are about to bring a deamon into the world)
I'm aware that this gives all characters an extra boost at the start, but weak starting characters compared with DH 1 is a common complaint. However, if this is a problem removing some equipment/skills from the background step isn't a big step.
Edited by PhilOfCalth