Nope. Here's an email from Tim that clarifies it pretty well.
Hi! Yeah, my wording wasn't too clear.
In each attack, any wounds caused in that attack do not add +5 to results looked up results within that attack. They only use any pluses the target had from previous attacks, but each one does add +5 or +10 for RF rolls to they can add up to make the next attack pretty nasty.
In your example, the autogun attack would add +15 to the next attack's results. But each result looked up in that autogun attack would only use any pluses from any previous attacks; you would not add +5 to the second wound result, then +10 to the third wound result.So working out a series of attacks:Attack #1 causes a wound. Target is at +5 to next wound table result.Attack #2 causes three wounds. Each is looked up with +5 to the table, and after this target is at +20 on table results.Attack #3 causes one wound, with +20 on tableThis help? And no worries on asking for clarifications, this really helps us to make a better game. Everything is obviously clear to us, having been involved with it for a long time now, so it's vital we write rules for everyone else who isn't sitting around the office here immersed in it![]()
Do you know what this means ?
That if the weapon can't kill an injured target with a single shot, it can't kill the target with a long burst.
It means that no matter how many shots you put into an attack, it is impossible to kill anyone with the first burst from most weapons unless you hit an instant death rule (target only has 2 wounds or RF is instant kill). Even if the target has no armor and no toughness to soak the damage.
Here is how much damage you need to deal to get an instant kill for each location and damage type:
Energy: Limb - 29 Body - 26 Head - 28
Impact: Limb - 30 Body - 31 Head: 28
Rending: Limb 30, Body 31, Head 29
Which means that the following weapons are the only weapons capable of killing an unarmored character with a Tb of 0 in the first burst:
Autocannon. To kill with a limb shot it needs to roll 20 on the 2d10, to kill with a headshot it only needs 18.
Meltagun. But only with a body shot and a roll of 10 on the 1d10
Plasma gun and Plasma pistol. If you roll high or use overcharge with a high Ib.
Meltabomb.
For melee weapons, I'll exclude the ones that can need an Ab or Sb above 10 to kill.
Power Fist. To get an instant kill with a damage roll of 10, you need an SB of 10 for the limbs, 8 for the body or 9 for the head.
Warhammer: 10Sb for the limb, 11Sb for the body, 8Sb for the head
Force Staff: The Sb the warhammer needs is the psy level the force staff needs for the kill shot.
Force sword: A limb shot needs 19 from SB+psy level. Body needs 20, head needs 17.
Hunting Lance. A 3d10 weapon energy weapon. So just use the numbers above to see what roll is needed for each location.
Edited by Bilateralrope