So i've gotten a hold of the Beta, and did some reading over the material so i can get it prepped for a game this weekend. i really liked how they redid char-gen, but i have some questions about combat, because that has changed drastically.
what drove FFG to move away from full and half actions to APs? it just seems like unnecessary bookkeeping to keep track of all of your action points than it is to simply say "you've spent a full action or its equivalent, NEXT".
wounds: can someone explain to me how they're supposed to work? i've read over the entire section, but it's like trying to parse Paradise Lost.