Can we get the debate back on track please, guys? The beta test phase isnt that long and while I enjoy reading everyone's opinion here, I'd like to stay focussed on the actual issue of tweaking the beta. Or not (finding that it is good as-is.).
Is +5/+10 too much? Is it just about right? Or too low? (Of course changing these values would mean FFG would have to overhaul the critical tables or change weapon damages also... not sure if they want to do bigger revisions at the beta stage...)
Alex
I think it's pretty good.
- It needs to be something that's easily multiplicative. 2, 5 or 10 are the only good options. A lot of players aren't quick with math.
- The critical hit needs to be divisible by the normal hit, so you don't need separate bookkeeping, but can just check off two wounds on a crit.
- The current system means that the first time you get hit is almost always a "warning shot". You can still get killed before you get your turn if the opposition is strong, but it's not going to happen by "GM accident". You have a chance to get into cover/run away.
There are arguments to be made for adjusting weapon damage and crit table effects (personally I can see altering [or omitting] the critical table descriptions , but I think the effects are alright), but the base 5/10 system is exactly as it should be.