15 hours ago, Truite said:Cargo to passenger cabin conversion:
Base modifier:
Add passenger capacity to the ship. This counts living space as well as added supplies and survival system extensions of the ship.Adding 1 to 5 passengers = 15 Encumbrance points per passenger
Adding 6 to 19 passengers = 12 Encumbrance points per passenger
Adding 20 passengers = 10 Encumbrance points per passenger
Modification options : None
Hard point required: None
Price: 100 credits per encumbrance point converted.
I’d increase the cost per encumbrance point converted. Maybe not 1000 credits per point converted, but certainly a lot more than 100. Maybe 500 would be a good compromise? Then there are other variables like where the conversion is being done (core world super mega starport versus outer rim grassy field), who is doing the conversion (are they paying someone, or doing it themselves), if they’re hiring someone then what quality of person/people is doing the work (better craftspersons will produce better output faster, but at a much higher rate), etc…. There’s also the issue of how much time it takes to do the conversion.
Yes, this means you could spend more money doing a conversion on a cargo ship than it cost to buy the ship in the first place, but I think that is actually a reasonable outcome. Consider the people who buy a $10,000 used Honda Civic and then spend $50,000 on parts alone to fix the thing up and turn it into a proper “rice burner” street racer!